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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Guild sizes
FeebleTurtle
Member, Alpha Two
I'm not sure if this was already talked about, I am new to the forums. However I'd really like to see a purpose to both larger guilds AND smaller guilds. There are many games where numbers are all that matters but I really like to play in a guild of 10 to 25 people. If ashes makes me feel like my small guild has purpose too , that would be absolutely amazing!
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Comments
Here's the AOC wiki discussing guild skill points and the guild size vs. buffs tradeoff: https://ashesofcreation.wiki/Guilds
So my point is, you can create a smaller tier guild and probably be successful at the game but first you should determine what content you want to do. After that determine how many you want and how hardcore you want the guild to be. Just be aware that without the help of other guilds you will likely not be able to do the bigger content like castle seiges.
That is not dead which can eternal lie. And with strange aeons even death may die.
I agree 100% to skills > numbers
Zerging can kinda ruin things sometimes
Except big guild will hold all the power to shape a server
You could definitely do that
That is not dead which can eternal lie. And with strange aeons even death may die.