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Wouldn't it be in node's best interest to prevent PVP while inside the node?
daxiongmao87
Member
I bring this question up after asking the discord if NPC guards would prevent PVP in town, the answer was that guards would only attack red (corrupted) players on sight, but will not stop purple (combatants) vs purple PvP.
This makes me think of games that have lawless free cities, which is fine to have, but having no city enforce civility while inside? It doesn't make much sense to me. I would think guards would attack any instigators within the walls.
I'm not saying to make cities absolutely a safe space, keep it so that players can still attack each other, but have guards act realistically, maybe even based on the node type?
Maybe I was misinformed though.
This makes me think of games that have lawless free cities, which is fine to have, but having no city enforce civility while inside? It doesn't make much sense to me. I would think guards would attack any instigators within the walls.
I'm not saying to make cities absolutely a safe space, keep it so that players can still attack each other, but have guards act realistically, maybe even based on the node type?
Maybe I was misinformed though.
0
Comments
Still not out yet so we'll see how it ends up. I'm for town pvp if the guards have a chance at stopping it at least.
U.S. East
Okay if this is true that sounds much better . Otherwise we have another Mortal Online or Darkfall online.
Then your guild is in charge of keeping that order while at the same time you could ally urself with other guilds to help you out to keep that order.
If the "fun" is stopped right after it started people wont be doing it anymore. and you get resources and payment for that work. I think open systems like that can breed all kinds of oportunitys.
Sounds like this would be a hassle considering mayors potentially change month to month. So those rules would change frequently. I'm still in favor of having NPC guards handle it vs players.
Plus having players handle those rules and having big guilds as enforcers I feel like can really ruin the game for a lot of players.
Whose to say that those alpha guilds don't start demanding payment for any combatant who enters the city, or face death? Camping? Specially if they're already a citizen. Doesn't seem right
Now if a green is attack in city limits the guards should respond immediately and eliminate the threat otherwise what is the point of having them stand around in the first place.
"/duel" is different than open pvp though
then again just think about it. the corrupted player will lose a lot when he dies. so starting fights within the city with someone doesnt benefit him at all because if the other person doesnt even fight back he gains nothing. frankli kill other players doesnt gain you anything as far as i know except maybe some dropped resources but then again its not even worth it becoming corrupted in a BUSY city and lose more than you gained so i think the system itself will sort that out