Borus wrote: » The idea of risk and reward is addicting, fun and what makes long term video games great. Lets look at some of the giants that have stood the test of time. Entropia, EVE, Runescape are all economy based games that revolve around the idea of risk and reward. We still see these games today even though they are instantly recognizable as relics from the past graphically and mechanically.
tugowar wrote: » Wtf is Entropia
Nagash wrote: » tugowar wrote: » Wtf is Entropia The most expensive PONZI SCHEME in the world where you can buy planets for real money
mcknightrider wrote: » Nagash wrote: » tugowar wrote: » Wtf is Entropia The most expensive PONZI SCHEME in the world where you can buy planets for real money Fixed that for you. They really need a name for these "games". They're straight up scams.
Borus wrote: » Sure, Entropia is a scam but the other two are not. Surviving for 10+ years with minimal updates seems like a good likable long term game to me
Borus wrote: » Make all but one or two valuable items drop on death in PvP and see my post on gear to understand how this would work. You could have armor breaking easily so that the market doesn't get flooded or drop as damaged if you so choose, but make the risk high so that players have to make a conscious decision on whether or not to take their good items or not.
SSRogue wrote: » Borus wrote: » The idea of risk and reward is addicting, fun and what makes long term video games great. Lets look at some of the giants that have stood the test of time. Entropia, EVE, Runescape are all economy based games that revolve around the idea of risk and reward. We still see these games today even though they are instantly recognizable as relics from the past graphically and mechanically. I completely agree! I will never fight to incentivize griefing but there should be rewards for people going out and taking risks for those greater rewards and those risks are other players. I have a thread discussing as much, and there is another one talking about improving the bounty hunter system to make corrupted players and bounty hunters a big deal. I also personally think the religious system can have fun with things as well.
CaptnChuck wrote: » SSRogue wrote: » Borus wrote: » The idea of risk and reward is addicting, fun and what makes long term video games great. Lets look at some of the giants that have stood the test of time. Entropia, EVE, Runescape are all economy based games that revolve around the idea of risk and reward. We still see these games today even though they are instantly recognizable as relics from the past graphically and mechanically. I completely agree! I will never fight to incentivize griefing but there should be rewards for people going out and taking risks for those greater rewards and those risks are other players. I have a thread discussing as much, and there is another one talking about improving the bounty hunter system to make corrupted players and bounty hunters a big deal. I also personally think the religious system can have fun with things as well. No. Your idea about improving the bounty hunter system was bad and the reason it was bad was because you would be indirectly encouraging griefing. Your fun should never come at the expense of another's. Plain and simple.
Jexz wrote: » I don't expect this to happen. But I would love a PvP server just as much as people want a PvE server. Full item loot but substantially higher drop rates and no corruption system. Server would probably be a ghost town though.