Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Artisan Class Tools and Abilities
Fisherman Sushi
Member, Alpha One, Alpha Two, Early Alpha Two
Two questions, apologies if I should have one forums post per question.
Again thanks a ton for all the work you guys are doing!
So my first question is will we be able to equip artisinal tools. So I can be a fisherman with a fishing pole or a miner with a pickaxe etc. Mostly for RP aspects but also as a gatherer I think it'd be nice.
Second question is will there be active abilities from the artisan trees? Or have helpful abilities for sieges? I.E a fisherman gains a net toss ability at rank X fisherman that is a cc or maybe a master farmer has the ability to grow a small portion of trees around a castle to make defending easier etc.
Thanks,
Fisherman Sushi
Again thanks a ton for all the work you guys are doing!
So my first question is will we be able to equip artisinal tools. So I can be a fisherman with a fishing pole or a miner with a pickaxe etc. Mostly for RP aspects but also as a gatherer I think it'd be nice.
Second question is will there be active abilities from the artisan trees? Or have helpful abilities for sieges? I.E a fisherman gains a net toss ability at rank X fisherman that is a cc or maybe a master farmer has the ability to grow a small portion of trees around a castle to make defending easier etc.
Thanks,
Fisherman Sushi
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This discussion has been closed.
Comments
I'm going to go ahead and close this thread out now, but please don't hesitate to reach back out if there's anything else we can help with in the meantime!