Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Monotony Breakers
Potato Basket
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I really enjoy in games the fun creative complimentary and out of the ordinary concepts, for example
an exotic traveling trader that moves between the cities with exclusive goods, quest givers that appear only at specific times of day in hidden locations, spontaneous treasure goblins like in diablo that drop gold as they run...
imo they are an important component in a rpg game, they add a lot of flavor and enrich the world to make it feel more alive
would love to hear your alike ideas for ashes
an exotic traveling trader that moves between the cities with exclusive goods, quest givers that appear only at specific times of day in hidden locations, spontaneous treasure goblins like in diablo that drop gold as they run...
imo they are an important component in a rpg game, they add a lot of flavor and enrich the world to make it feel more alive
would love to hear your alike ideas for ashes
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Comments
Even if they will give you only small rewards they are nice and make the world feel more alive.
I heard a bird ♫