Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Dynamic lighting from effects should affect the environment
daxiongmao87
Member
I only bring this up because the devs made a point to show off the spell effects and their dynamic lighting during the last stream. I'm also very aware that we are only in early alpha testing. I also understand this may be quite an obvious iteration fix in the future.
I just thought I'd point out that the lack of lighting interaction between the character effects (which looked magnificent!) and environment was pretty jarring. I'm sure in the future this will be fixed, but never saw anyone take notice to it.
I feel once the environment begins to react to the lighting effects of these spells and abilities, it will make the game look EVEN better.
I just thought I'd point out that the lack of lighting interaction between the character effects (which looked magnificent!) and environment was pretty jarring. I'm sure in the future this will be fixed, but never saw anyone take notice to it.
I feel once the environment begins to react to the lighting effects of these spells and abilities, it will make the game look EVEN better.
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