Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dynamic lighting from effects should affect the environment
daxiongmao87
Member
I only bring this up because the devs made a point to show off the spell effects and their dynamic lighting during the last stream. I'm also very aware that we are only in early alpha testing. I also understand this may be quite an obvious iteration fix in the future.
I just thought I'd point out that the lack of lighting interaction between the character effects (which looked magnificent!) and environment was pretty jarring. I'm sure in the future this will be fixed, but never saw anyone take notice to it.
I feel once the environment begins to react to the lighting effects of these spells and abilities, it will make the game look EVEN better.
I just thought I'd point out that the lack of lighting interaction between the character effects (which looked magnificent!) and environment was pretty jarring. I'm sure in the future this will be fixed, but never saw anyone take notice to it.
I feel once the environment begins to react to the lighting effects of these spells and abilities, it will make the game look EVEN better.
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