Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Changing thematic colors of Cleric abilities to White instead of Green?
Azalez
Member
Pretty much the title..
I know ability icons don't necessarily dictate the color of the FX of an ability and such, but they're abilities that we'll be seeing for years and really mean a whole lot to the theme of a character!
I understand green has been associated to a healthy life bar and such, but I'd absolutely love and prefer for the game to go beyond preconceived notions of visual video game mechanics, leaning more towards the lore behind holy abilities. A white-colored theme, I feel, would be far better.
I plan to make a Cleric+Rogue with an Angel of Death/Grim Reaper roleplay so seeing my action bars full of black and white themed abilities would be PERFECT! I know this post is a long shot, but I hope it reaches someone that could consider this!
I know ability icons don't necessarily dictate the color of the FX of an ability and such, but they're abilities that we'll be seeing for years and really mean a whole lot to the theme of a character!
I understand green has been associated to a healthy life bar and such, but I'd absolutely love and prefer for the game to go beyond preconceived notions of visual video game mechanics, leaning more towards the lore behind holy abilities. A white-colored theme, I feel, would be far better.
I plan to make a Cleric+Rogue with an Angel of Death/Grim Reaper roleplay so seeing my action bars full of black and white themed abilities would be PERFECT! I know this post is a long shot, but I hope it reaches someone that could consider this!
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