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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Game ideas
ownerofglory
Member, Alpha Two, Early Alpha Two
Good morning everyone i would like to share some of my ideas with you t osee if anyone would like this sort of interactions.
1: In the open Dungeons when a group enters the boss room and the boss is alive it gives a sound notification if someone is trying to beat it, ex: when some one enters the wyrmling room he roars so loud that you can hear it at the entrance of the dungeon but very softly;
2: On the Epic siege mount it had a skill that would give a stat debuff, like you can only use it one 1 time per siege and when you use it everyone that's attacking gets a 50% reduced attack for 1 min, so that the ones that are defending wait for the skill to counter;
3: When PvPing players are able to identify the skill the opponent is about to use and plan accordingly;
4: I don't know if it was talked about by the devs, but when there's a siege the defending side being able to flank the attackers and the attacker also being able to attack multiple sides of the town (saying this because we only have footage of front to front sieging);
5: customizable hud sort of like runescape 3 but not to that extend, more like making the inventory/skill panel/character panel larger or smaller;
1: In the open Dungeons when a group enters the boss room and the boss is alive it gives a sound notification if someone is trying to beat it, ex: when some one enters the wyrmling room he roars so loud that you can hear it at the entrance of the dungeon but very softly;
2: On the Epic siege mount it had a skill that would give a stat debuff, like you can only use it one 1 time per siege and when you use it everyone that's attacking gets a 50% reduced attack for 1 min, so that the ones that are defending wait for the skill to counter;
3: When PvPing players are able to identify the skill the opponent is about to use and plan accordingly;
4: I don't know if it was talked about by the devs, but when there's a siege the defending side being able to flank the attackers and the attacker also being able to attack multiple sides of the town (saying this because we only have footage of front to front sieging);
5: customizable hud sort of like runescape 3 but not to that extend, more like making the inventory/skill panel/character panel larger or smaller;
0
Comments
WARNING: A WILD CHALLENGER APPEARED!
i though about it to, but i feel like the wyrmling doing a roar that everyone in the dungeon can hear adds to the immersion
The thing is, even though it IS a cool idea, that the dragon roars all the time. It would have to be a really distinctive shreak, and for someone like me, who normally has all ingame sounds like animations and musik off during boss fights that could be really detrimental xD
U.S. East
i won't expect this at the beginning of the but the devs could make that everyone from different raid groups become instaflagged when they enter the last room before the boss (this one is unlikely to happen) or maybe they need to wait like 2/3 min depending on the dmg they want on the boss for the room where you teleport to be available to every group and its about a battle for the hold on the teleport room before the boss
U.S. East
i dont think any of my ideas can be useful to people wanting more than 1 account,
then i think the fight for the tp room is the best option and to get the right to go in you need to have certain requirements for example, having a certain % of the players on the room and if you have some classes that can negate the % and need to channel so that your group has a 2 min advantage like a scout, about the fighting there's no way you can make sure no one fights over the boss because the devs want them to fight over it.
They also stated they don't want ganking in the game so this will be a pretty good way to demonstrate those ideals. As of now doing dungeons will not be possible if too many groups are online at the same time.
I don't mind fighting over the dungeon but there needs to be some rules about it because if there are none then no one is going to get anything done.
U.S. East
but doing that makes the loot system for raids useless, there is no way to actually fix it or making it less of stressful situation for the one that flagged without some playtest from players really trying to compete.
This feels unnecessary. Based on what we've seen, you should reasonably be able to see the boss before/as you enter the boss room, and so already know it's under attack. A sound notification seems to imply that the boss would not be visible, and so would be to inform the new party that entered that the boss is already under attack. Even if the boss were not visible, this type of audible indicator does not really feel necessary. You will know it is under attack when you see that it is under attack.
This sounds horribly broken to give the defense an excessive advantage.
You should already be able to tell what skill they are about to use based on the animation due to experience. If you're advocating something like showing a cast bar for players, that does not sound very good at all though.
This should be possible I think. Pretty sure the videos are just to showcase castle sieges, not to demonstrate how they function.
I believe they have said they intend for this to be the case.
what i meant by that is you hear the roar even at the entrance of the dungeon not the boss room you saw how big the dungeon is, if you just entered the dungeon and softly hear the roar and as i said before it's only when the first group enters the room like a warning to the group saying " you better gtfo" not every motion the wyrm does and if you enter the dungeon when the boss its at 50% he won't roar.
it was an example of course it wouldn't be this powerful and i didn't say it but i guess should have said it seeing that the attackers also have the epic mount for attacking it would make sense for them to have something like that to but for attacking, of course the 50% reduce attack was broken but i only used it as a example on massive battlefields debuffs.
i don't mean you being able to see a channel bar, what was trying to say is steven said every class has a secondary archetype, on the footage you can see him using the AoE fire attack when he cast it the character raises his hand but with a different secondary class he would slam his hand on the ground.
the rest of your response, it was a lack of my research so on that you are completely are correct.
this response may sound a little aggressive but its not my intention please don't take it that way.