krojak wrote: » From what I can recall, corruption in this game will effect the stats/damage output of those who are corrupted in a negative way that scales with their corruption. How strong is this effect? We don't know, but luckily there will be ample time to test this over the development cycle of this game.
nelsonrebel wrote: » Logging off can be forced with a simple closing of the window.
Batzone96 wrote: » Well this problem might be easy to handle for guilds and connected players, but for me as a Solo or "playing with bunch of friends here and there"- player this experience was really frustrating. Any ideas or former experiences you had yourself in other MMO's? How could this specific problem be approached more specific? Edit: Don't get me wrong, I think this corruption system for this whole concept of the game is essential for the overall player experience, but it should be made as balanced as possible and casual players shouldn't get bullied out of the game through holes in balancing.
FuryBladeborne wrote: » In one of the recent interview videos, Steven did mention that mules would remain in the world for 5 minutes after log off. He switched topics quickly, but it sounds like you will be unable to protect the goods carried on mules by logging off if you see a potential attacker. I would imagine that such a system will be extended to logging off on corrupted players.
Steven wrote: When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.
Zhab wrote: » @Warth what about alternate accounts ? Steven wrote: When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character. I wonder if that means that going on a killing spray would increase the amount of corruption gain from each single kill. Corrupting a character to the point where you just don't have a choice to stop any PK activity and invest some serious time into "purifying" that character. Side note: Apparently there is quest you can do to reduce corruption gains and military nodes apparently reduce the duration of corruption. Duration ? I did not know that it was a timed thing. Or did they mean less time consuming to work off ?
Warth wrote: » Also @Zhab you can't punish alternate accounts, otherwise you'd be also punishing people living in the same household. That was the argument for allowing the ownership of multiple accounts, no? This is no different in that case. I personally believe that allowing multi-accounting should not be a thing and what you mentioned is just one the ramifications why i feel that way. That's not a problem with the corruption system though, it's a problem with the fact, that multiple accounts are allowed.
Zhab wrote: » Warth wrote: » Also @Zhab you can't punish alternate accounts, otherwise you'd be also punishing people living in the same household. That was the argument for allowing the ownership of multiple accounts, no? This is no different in that case. I personally believe that allowing multi-accounting should not be a thing and what you mentioned is just one the ramifications why i feel that way. That's not a problem with the corruption system though, it's a problem with the fact, that multiple accounts are allowed. I know all that. I was mentioning alternate accounts to bring attention to the fact that punishing alternate characters is somewhat pointless so long as people can have multiple accounts. I guess side stepping corruption using an alt account is more expensive than using an alt character. So it would be pay to PK/grief ? But if a character which only purpose is PK quickly becomes unusable for that purpose unless some serious time and effort is invested into maintenance then I guess that solve the issue doesn't it ?
Zhab wrote: » Let's not forget the possibility of losing equipment. Also there must be a point where it is more efficient to just farm stuff quickly and efficiently instead of trying to PK the entire competition all the time.