Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Can I make my character left-handed.
Darthski
Member
Majority of games have characters automatically using their left hand for shields or they hold their staff in their right hand. Personally this has always felt a little off to me being a left handed person myself. Was wondering if there hand been any discussion on if we can decide which is the predominant hand of our character?
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Comments
That said, I personally think it would be worth it if Intrepid felt they had the time and resources to do it.
If reasonable task. Please try for possible later update?
Can you hard flip the model of a asset like that? I don't know d@!? doe lol.
I highly doubt it would ever be a thing and that is 100% ok. Next
But like @noaani said, it would likely double the amount of animations needed to fit every single race and size with addresing any variables in specific weapons or casts or other functions.
Its probably not a feasible option even though it sounds simple, the reality is it would take that much longer to design the game to accomodate left hand wielding functions in the animations.
Maybe it could be something as a quality of life addition in a future patch if the game launches successfully. But they have to stick to their already LARGE plate of design and coding animations if they want to meet their intended goal.
Depends if the animation itself can be flipped while the model skeleton being the same. No idea if that's the case or not though. It definitely would cost at least some overhead
Lefties unite! Can we talk about spiral notebooks?
Yeah I'm left handed and always like it when I CAN be left handed, but you're right it actually is a bit annoying to implement.
Thanks... my wrist hurts now.
In all seriousness though, I always bought those left handed notebooks, and if I couldn't, I flipped my right handed notebook over and wrote from the "last" page forwards.
U.S. East
*rim shot*
*clap, clap*
It will increase the required art assets, as all your gear must be inverted. Since you can no longer grab a potion with the same hand, the potion must come from a mirrored opposite location on the character. This means the art assets will have to all be adjusted (at the very least). There may need to be twice the art assets.
Not impossible but the workload increase may be unjustified.
Future patch? Doubtful. They need content in future patches, not cosmetics. (No, cosmetics is not content in this context.)
I'm ambivalent and doubtful, but I hope you get what you want!
Actually while I am left handed I've always swang a golf club or baseball bat right handed, so I usually go for two-handed weapons.
Well, many times animations are hand-crafted. It is never as simple as flipping them. But perhaps on their engine it can be done. I don't know.
But one thing is for sure: it will certainly add to the work load.
Don't get me wrong: it's not an indecent request! I am simply trying to give some perspective. It's no simple matter (as far as I understand it).
U.S. East
It depends on the animations. It's not as simple in an engine as a check box for hand-crafted animation. Sure! For out-of-the-box engines things, it *might* be possible. But you can never just check a box and load it up, it has to be tested, this takes away from time that might be better spent developing other things.
Additionally:
It will increase the required art assets, as all your gear must be inverted. For example: you can not grab a potion with the left hand off your right belt pouch if that is now your scabbard (because you have swapped handedness). It goes without saying, the potion must come from a proper location on the character. This means the art assets will have to all be adjusted (at the very least). There may need to be twice the art assets. That means every single piece of relevant gear (chest pieces, pants, backpacks and backs-slung items) must be re-textured (possibly), and reskinned (certainly). This doubles the work load of the art department, who are now no doubt already working on new assets.
If they can't do both these tasks concurrently - which is likely in a small development studio: Do they stop developing new assets and work on this or do they develop more playable game content, and less cosmetics?
It's not easy for the decision-makers (the leads and the dept. heads) at this point. So, yes, it seems simple on the surface, but even this is a complex matter.