Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Combat/hitting sound effects
stolyaR
Member
Hi guys,
In all videos you've posted I notice that the combat sound effects are very soft.
I mean it seems like the warrior is just swiping with the sword through the air without actually hitting the target (like in GW2)
I think that the most important thing in combat is to feeling of every hit especially critical hits not just the flying yellow numbers . (for example Lineage 2 had good combat sounds https://www.youtube.com/watch?v=qIj2g4gw59k )
Because when you farming gear for more power for more crit chance for greater look you want to see it actually works! You want to see it hits the enemy and every hit stuck in his armor with the deadly crit sound! *DIIING!!!* boom you're dead.
Because there is difference between level 1 sword and level 100 Greatsword if both of them feels the same in combat.
Is this something you are working on or have plans for?
In all videos you've posted I notice that the combat sound effects are very soft.
I mean it seems like the warrior is just swiping with the sword through the air without actually hitting the target (like in GW2)
I think that the most important thing in combat is to feeling of every hit especially critical hits not just the flying yellow numbers . (for example Lineage 2 had good combat sounds https://www.youtube.com/watch?v=qIj2g4gw59k )
Because when you farming gear for more power for more crit chance for greater look you want to see it actually works! You want to see it hits the enemy and every hit stuck in his armor with the deadly crit sound! *DIIING!!!* boom you're dead.
Because there is difference between level 1 sword and level 100 Greatsword if both of them feels the same in combat.
Is this something you are working on or have plans for?
1
Comments
But I think it's good to point out because numerous games have failed to do this.
We had discussion with my friend about this recently and I agree totally on the topic. We need to hear the impact of the sword and skills. Really makes a big difference it the feel of the battle. Always thought Wows fights didn't pack enough punch in them.
I don't think the sound of the combat system had any problems. What I had issues with was the combat itself. Some of the abilities showcased in the recent dev update had 2s cast times that rooted you in place. I dislike this but we have to wait for alpha 1 to come out to give feedback.