Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Feedback for Intrepid on animations...
Ravudha
Member
I like the way characters strafe and have slight hand movements when they stop or restart moving.
I like the way character turning has been improved.
I like how character run and backtrack.
I like the swimming action and how smooth it looks.
I like the work put into flamboyant attacks just because they look less generic and dull than other MMOs.
I like the small ear, eye, head, and neck movements of animals as they stand idle.
I like the wing flapping animation on flying mounts and birds; they're great.
I like how plants and trees sway in the wind.
I like how horses and other mounts walk.
I like how all these things make the world feel more alive.
Basically, I like the work you're doing
I like the way character turning has been improved.
I like how character run and backtrack.
I like the swimming action and how smooth it looks.
I like the work put into flamboyant attacks just because they look less generic and dull than other MMOs.
I like the small ear, eye, head, and neck movements of animals as they stand idle.
I like the wing flapping animation on flying mounts and birds; they're great.
I like how plants and trees sway in the wind.
I like how horses and other mounts walk.
I like how all these things make the world feel more alive.
Basically, I like the work you're doing
1
Comments
What really bothers me though is the combat system, based on what was showcased in the recent dev update. I don't like having 2s cast time abilities that root you in place, especially not as a melee dps player. I hope they change it.
closest example I guess would be eso combat, faster but less flashy animations
They could also make it like a charge mechanic instead. So you can either insta-cast to deal less dmg, or charge it over 2 s, while moving, to deal more dmg and cc the target or something.
Everything here yes I agree as well!
Had to catch up on several videos from the last time I was following and I continue to be impressed.
The first interactions I had were the very first battle royale rounds and I only got to see some of their initial designs and mechanics and the growth I almost didnt believe at first.
Really glad I invested in the kickstarter 3 years ago, as I think at this point its just a matter of them finishing the base game world and fine tuning the mechanics and archtype balances.