Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Mob tagging system and potential for exploit

Correct me if I am wrong but as far as I understand the team who does the most damage get the looting rights. Also as far as I understand mobs don't scale to the number of people present.
So why not bring 80 people to 40 man boss? You will do more damage and kill it quicker. Is that not trivializing the content? Or is there same safe guards?
Yes the loot needs to be shared between 80 people now but if you are large guild, you can now permanently lock down the mob. Does this not favor large guilds over smaller ones?
I play Everquest 2 and it used to have contested raid mobs etc but the mob is locked to the first raid team who tags it. So you can't trivialize it by bring in more people.
Maybe I am missing a trick here but there might be some holes in the tagging system.
So why not bring 80 people to 40 man boss? You will do more damage and kill it quicker. Is that not trivializing the content? Or is there same safe guards?
Yes the loot needs to be shared between 80 people now but if you are large guild, you can now permanently lock down the mob. Does this not favor large guilds over smaller ones?
I play Everquest 2 and it used to have contested raid mobs etc but the mob is locked to the first raid team who tags it. So you can't trivialize it by bring in more people.
Maybe I am missing a trick here but there might be some holes in the tagging system.
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Comments
Do you remember how they plan to counter that pls?
Nope, he never mentioned how. But i doubt it would be too difficult. You just need to add a scaling effect to bosses based on the no. of player clients around the boss.