CaptnChuck wrote: » I disagree, aiming skills are already rewarded by the existence of headshot mechanics in the game. Why restrict action style combat to bows or other weapons?
ninfosho wrote: » I know Steven said there's not gonna be damage modifiers for different hit boxes and that makes sense for a hybrid tab action combat system but I feel like aiming skills should be rewarded and manifested in the game What do you think about the idea of incorporating that into a one of a kind weapon like a bow that players can choose to use for that reason, you could make it very hard to obtain or craft to not disrupt the balance
RahkstarRPG wrote: » ninfosho wrote: » I know Steven said there's not gonna be damage modifiers for different hit boxes and that makes sense for a hybrid tab action combat system but I feel like aiming skills should be rewarded and manifested in the game What do you think about the idea of incorporating that into a one of a kind weapon like a bow that players can choose to use for that reason, you could make it very hard to obtain or craft to not disrupt the balance Making something like that rare would disrupt the balance even more than it would if everyone had access to it, as it would give a particular unfair advantage to those players that did acquire it...