Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Xmog as a profession skill.
SnakeyMan
Member
I saw a poll on FB about transmogrification and like the idea of creating an aesthetic that is part of the character identity.
I thought that an interesting element to introduce to this perk would be xmog as a crafting profession skill. So; if a plate wearing player wanted to change the look of say ; a helmet or shoulder piece ; they would seek out another player with the armor smith profession with the xmog skill.
The crafting skill "transmog" could be learned at a certain skill level within that profession. Leatherworkers xmog leather , cloth to cloth and so on.
I thought this would add more to the social
aspect and also add to the importance of crafting professions
Since (as I understand) items are not soul bound , they could be passed over to the craftsman with the item to be treated in order for the alteration to take place.
Thoughts?
I thought that an interesting element to introduce to this perk would be xmog as a crafting profession skill. So; if a plate wearing player wanted to change the look of say ; a helmet or shoulder piece ; they would seek out another player with the armor smith profession with the xmog skill.
The crafting skill "transmog" could be learned at a certain skill level within that profession. Leatherworkers xmog leather , cloth to cloth and so on.
I thought this would add more to the social
aspect and also add to the importance of crafting professions
Since (as I understand) items are not soul bound , they could be passed over to the craftsman with the item to be treated in order for the alteration to take place.
Thoughts?
0
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