Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Perma Death for Kings and Queens...
Elder Soul
Member
Admired by many and hated by others, centers of attention, magnanimous and diligent leaders or cruel and tyrant dictators.
Great strategists who managed to open the doors of the great hall to occupy the desired throne and thus become the bearers of great power and great responsibility.
But power and great benefits require great sacrifice and the ability to balance on the edge of a sharp sword where death has no return ...
Mistakes, defeats, and falls on the way to the throne become heavier and heavier, and only those elect who make it to the top can experience in person the true terror of knowing that there is no longer room for error.
Conspiracies, betrayals, ambushes, whispers and shadows in every corner are the prelude to the imminent ...
They come for them ...
Great strategists who managed to open the doors of the great hall to occupy the desired throne and thus become the bearers of great power and great responsibility.
But power and great benefits require great sacrifice and the ability to balance on the edge of a sharp sword where death has no return ...
Mistakes, defeats, and falls on the way to the throne become heavier and heavier, and only those elect who make it to the top can experience in person the true terror of knowing that there is no longer room for error.
Conspiracies, betrayals, ambushes, whispers and shadows in every corner are the prelude to the imminent ...
They come for them ...
0
Comments
U.S. East
Camping their castles, and rogues were said to get grappling hooks to scale walls.
No fortress is invincible for a single determined person.
Guards can be killed, walls scaled, wells poisoned and arrows fly high.
I'm all for making the game demanding and promoting risk versus reward, but I lump permadeath in the category of a huge no-no.
Anything can happen while playing a game, from lag or a power outage, to bugs or, god forbid, a home emergency.
Unless people sign up for it and are OK with it, I guess. But I can't see that being a popular server, so what's the point?
Enough time to demonstrate whether loyalties exist and the required union between them and their people.
This included many other alternatives and options that can be implemented both inside and outside the cities.
After all, it is to be expected that such a prominent and relevant figure will not be wandering alone through the dangerous forests and roads, much less within the walls of her own reign.
Apart from this, I found it interesting to see the comments and assess the mettle of future candidates.
How willing are they to sacrifice for their people?
Let's see how it evolves.
In this case, a minimum connection time requirement should be implemented for the character during his reign.
After all, being King / Queen requires great responsibility and commitment, with glory and honor!
A dead who fears death?
U.S. East
The possibility of choosing to return from the shadows for less power on the throne or unleash the maximum potential as an elect achieving maximum personal benefit and for his people but in exchange for a certain death on the battlefield.
For those who do not feel comfortable they can always choose for a safer reign, for those who want to take the risk in search of the maximum benefit the option would be within reach.
Of course, it should require a great deal of commitment and dedication, no simple missions to kill sheep and collect wool.
Did I miss something?
In a month everything can happen.
And as I commented in the last contributions, the incorporation of exclusive benefits could be enough reason for some to want to try it.
Titles, mounts, monuments, bonuses and other types of things only accessible to the most committed and risky monarchs.
It can be a great spice to the PvP look and another addition or extra layer of difficulty / challenge for those who like this style of mechanics.
I fear the waiting time at the market
Ok, but your subject line says perma-death.
Traditionally that means that character is gone forever, i.e. can not be resurrected - Delete! Is that what you mean? If so, I can already see how this conversation ends.
But I feel like a month is no time at all.
Why force it to be shorter and force a disruption in the economy more frequently?
Wouldn't forcing economy issues lessen everyone's enjoyment of the game?
Ideas, when shared, evolve.
At first I thought of it as permanent death, as it is known, goodbye character.
But then, and seeing that perhaps for some it is too much, I came up with the possibility of assuming this risk with the possibility of being returned by the allies who were reigned.
So the idea evolves from something very restrictive to an option to be taken voluntarily by those who want to take the risk in search of extra benefits and a place in history.
The idea of topics in a forum is to propose them, share them and together evolve it into something better, whenever possible.
The reason for doing it, well, perhaps there are players who are looking for greater challenges and an additional option never hurts.
On the side of the economy and the period of duration, perhaps taking the risk has its economic benefits in the short term, which can be inherited to the next monarch.
In this way, in short terms it is built with a long-term and future perspective.
It is no longer about focusing on the reign of oneself, as something individual but as a process of collaboration between different members in search of perpetuating a legacy.
In this way the 30-day periods become a part of something much larger.
The monarch must no longer think in the short term and in his own interest, but how he can enhance his legacy to his successor.
It is no longer about being elected and enjoying the throne sporadically but about forging true alliances to guarantee protection and future success in the line of succession.
Still, great suggestion. I would love to see some banter in support.
It would be a kind of permanent death sentence with a latent last resort life insurance.
In my case, I also do not have the time to assume a position of such demand, but I would gladly offer my services to deal the mortal blow to the enemy King or deliver my weapons in search of the recovery and redemption of my fallen leader.
The elected King / Queen decides to opt for an extreme reign and accepts the challenge.
Automatically her presence on the throne grants exclusive benefits to her and her people.
If he is assassinated during his term, the bonuses are removed and a debuff is applied on the progress of his reign, let's call it "Echoes of an empty throne".
At the same time those who are part of his death will win a buff, let's call it "No King / Queen rules forever."
At this point 2 options are presented for the weakened reign.
On the one hand, an organized group of loyal monarch followers can enter the depths of a specific dungeon to reach the final Boss and free the soul of their fallen leader. Doing so restores the benefits of the Kingdom and removes those of the enemy.
On the other hand, the King / Queen can choose to make a pact with death to return immediately to their throne but they must pay the cost of said transgression. Her Kingdom will earn an additional debuff, let's call it "The Pain of a Forgotten Monarch" for the rest of her term and her enemies will earn an additional buff, let's call it "The Truth Has Been Revealed."
Thats like asking for every other player character killed by the king/queen to lose their account for dying.
Risks and rewards right? I'm starting to suspect @Elder Soul is an account for a person who's looking to stir up players in the pursuit of personal entertainment or trolling from another game.
On a actual serious note. No this suggestion is dumb.
I would love a perma-death ironman mode for idiots such as myself.