Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
well I guess I was 1 of the few that enjoyed it, but it's never been a really big deal to me.
If you want voice acting in order to make the game more engaging, you need professional voice acting.
It's worth pointing out though, the actual vocal talent is less than half the cost of adding voices to a project.
I'd rather not have cut scenes at all.
These work in single player games, but I am not a familiar of them in MMO's.
Now the big issue like Noaani said is the actual recording and implementation costs.
What about a giant mushroom?
What sound does a giant mushroom make when it dies?
Im sure there are mushrooms somewhere in the amazon that scream when stabbed.
This makes perfect sense of course, as more people are going to be doing the main story than the other stuff. The problem is that the main story is (in my opinion) far far worse than the side or zone quests. So when I played ESO I had to constantly choose between good voice acting in a poor story or bad voice acting in a good story. It was very frustrating.
But i will love to have fully voiced over cinematics.
Edit: Also i think that NPCs in the world must be with voice acting and not all have a generic greeting: ZOG ZOG
And because of the lack of forced story it'd be weird to hear it from some NPC's but not others. The only times I could see this happening would be like voice overs or whispers in the high end dungeons, or even if the bosses themselves spoke.
Coming from FFXIV I thought they had a phenomenal cast of actors which made the cutscenes come alive, but with how story-oriented that game is it makes more sense for most of their lines to be read aloud.
I know a big part of it is the cost, so if there is any I'd rather it not be a random scattering of lines across characters, but instead saved for important moments like a whispered voice over in a dungeon or a boss/god/ancient speaking so that it makes the moment even more impactful.
how reading a text box is more immersive?
If the voice acting is good and the voice style matches whatever you envision that character sounding like in your head, then it's much more immersive than a simple text box.
But..........this is very rare so most of the time it's better to just have a text box and let the player imagine how it sounds on their own.
Getting top quality voice actors is expensive so unless you're really going to use them well, then there's no point.