Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Vertical Combat.
neeko2lo
Member, Alpha Two
Hello everyone,
I am aware that the combat of Ashes is still fairly bare bones. But there is one dimension of combat that is almost always missing in MMORPG's which is vertical combat.
A quick example before I go into detail: https://youtu.be/txtHW2DYFLc
^What you can see in this video a certain degree of verticality in a tab targeting focused ArcheAge. (@StevenSharif knows what what I'm talking about)
This allows the combat to feel more "free" in a way. Adding an additional layer to dodging/hitting abilities just feels organic and creates outstanding moments.
So my question is: Is there any degree of verticality planned in Ashes? Would you guys like a certain degree of that in the first place ?
Would love to hear everyones perspective.
Neeko2lo
I am aware that the combat of Ashes is still fairly bare bones. But there is one dimension of combat that is almost always missing in MMORPG's which is vertical combat.
A quick example before I go into detail: https://youtu.be/txtHW2DYFLc
^What you can see in this video a certain degree of verticality in a tab targeting focused ArcheAge. (@StevenSharif knows what what I'm talking about)
This allows the combat to feel more "free" in a way. Adding an additional layer to dodging/hitting abilities just feels organic and creates outstanding moments.
So my question is: Is there any degree of verticality planned in Ashes? Would you guys like a certain degree of that in the first place ?
Would love to hear everyones perspective.
Neeko2lo
3
Comments
Archeage combat also has Animation Cancelling, and, there will be limited to no Animation Cancelling in Ashes.
The combat will be improved according to Steven, but, in what direction it is not clear at this time.
Edit: Even 'backpeddling' and 'strafe' will have reduced movement speed compared to 'forward motion'.
Personally I really enjoyed the freedom that Archeage gave you combat wise, so I really hope they go the same route in Ashes of Creation.
Like that one time, where the person started out 20m in the air and just started nuking people from above, that is too much in my opinion.
Another thing... I didnt really play Archage, but there was this one scene where the player kicked another person from their flying mount. The content creator didnt recieve damage, while the other nearly died... Did they use some kind of item or skill? Cause I am not a fan of such things
At least Ashes states combat will take 30-60 seconds for a kill.
Half the skill is reaching those heights using the mobility you're given.
Some skills "reset" the fall height so to say. If you just drop from a high distance then you will die to fall damage but using certain abilities mitigate that.
Yes I do get that, but It just doesnt sit well with me that someone can just float down a mountain for example and start nuking people. Just my personal opinion though Totally fine from a game perspective xD
And that is something that I dont like. If one falls and dies, then all should fall and die. It should be a deliberate decision to end anothers life by sacrificing your own.
focused around that.
And that is something that I dont like. If one falls and dies, then all should fall and die. It should be a deliberate decision to end anothers life by sacrificing your own.[/quote]
I disagree, it increases skill ceiling that you're able to reach the height your opponent is that, CC them off their mount/glider/etc and then somehow using your mobility skills to survive the drop while killing your opponent in the air. This the vertical combat that OP is talking about.
I do agree that too much of that could also divert attention from grounded combat which should 100% be the focus of the game. I would love some tidbits of verticality just to add that third dimension to the mix.
Vertical Combat is non-existent in the MMO. We had catfall boots in Apocalypse, but, whether they will translate into the MMO is anyone's guess.
The dash from APOC would make a good example for vertical combat in ashes ;D
(I know that it wont make it into the actual game, but i really liked throwing my character through the air xD)
I played a good amount of APOC and you could literally lunge into the air. I don't understand.
Steven has said the combat will be worked on. This is why I can't give any specifics because we've seen both extremes and The Hybrid System should be middle-ground.
Yes, the dash was awesome. I will really miss that.
Did you know that you could be faster than a mount with three dashes, while also climbing walls and slip through windows?
If you were really good, then you could even dash right into the upper windows to instantly get to the chests.
That was honestly the most fun I had in the game. Using the lunges vertically to reach a roof or a window.
Great fun.
U.S. East
Honestly i hope ashes is nothing like this 2-3 shotting people from ranged does not offer a high skill ceiling.
The TTK is to fast for my taste.
Its hard to analyze since I didn't play but @ 0:50 does he vacuum while he drops in from the sky then does 2 aoes and kills multiple people?
Was this a gear requirement or only certain classes? very few people were using similar movement in the video.
ArcheAge was tab target and melee battlerage classes had lock on abilities that they could use on same elevation and special mobility skills that you could use uphill/downhill. Also when you get hit in the glider it instantly deactivates.
The play at 0:50 was something that mages could only do with animation cancelling and out gearing opponent big time. The video shows a lot of screen shake and camera movement but a lot of the things he does is just looking fancy.