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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Mount Summoning
Judeth
Member, Alpha Two
It looks like summoning your mount is going to be similar to how it's done in WoW. I don't know about anyone else but I don't like seeing mounts poof out of thin air, or seeing people riding through town on some giant worm. I prefer how it's done in BDO, by going to the stable and getting your horse.
https://ashesofcreation.wiki/Mounts#Summoning_mounts
Maybe if they add a more detailed animation, rather than just pop and suddenly you're on your mount, it will be a bit more realistic. Example being: You throw the item into the air, there's a flash and your mount lands on the ground, it walks up to you and you climb on.
Thoughts and opinions on mount summoning?
https://ashesofcreation.wiki/Mounts#Summoning_mounts
Maybe if they add a more detailed animation, rather than just pop and suddenly you're on your mount, it will be a bit more realistic. Example being: You throw the item into the air, there's a flash and your mount lands on the ground, it walks up to you and you climb on.
Thoughts and opinions on mount summoning?
1
Comments
I think we are just getting a more forgiving version of this where the mount will not have perma death or be able to be stolen. Which is a fair compromise between what I want and what the today's spoiled MMO players want.
If I had more time, I would write a shorter post.
Pretty sure Steven also said that, while there won't be mounted combat, mounts can be killed once they are actively summoned.
Took a bit to find it, looks like it was during his interview with Asmongold.
https://www.youtube.com/watch?v=H0LQSMT83L0&feature=youtu.be&t=1h05m41s
"Mounts can be separately targeted when you're on them. They can also follow you. So you can be dismounted and the can be summoned. And essentially they can be targeted and killed. If they're killed, there's a cooldown time before they can be re-ridden."
However, watching the video again, looks like I was wrong in that they would persist in the world once summoned. Seems that once he dismounts his horse, it stays there for a few seconds, then despawns. He does move his character a decent distance away from the horse before it despawns, though, so I don't know if it that plays into any sort of persistence.
It would be kind of nice to have the mounts more of a toggle-able persistent ability: Cast time to summon it, and it appears behind you and walks up ready to be mounted. When you dismount, it will follow you around, but stay persistently in the world. Recast the mount ability to have it stop following you and despawn, or if it gets a far enough distance away from you (i.e. gets caught on terrain while following) it will automatically despawn.
Hmm, interesting. Cooldown doesn't mean death though, which makes me wonder how the market is supposed to absorb all the extra mounts from husbandry artisans.
If mounts are such entities in the game though, that gives me hope for summoning to become a lot more interesting looking in the future than simple pop ins.
I also have high hopes for summoning, I think it would be super cool if depending on the level of the summon you have smaller/larger magic circles and shorter/longer cast times in terms of how it looks to summon the creature, instead of it just popping in,
Your basic horse is a whistle and it takes some time (if despawned) for it to catch up to you. mages can summon, some mounts are like burrowed for example and can arrive faster etc. Makes animal husbandry and class effects part of more than just stats.
It would be cool however if you had to go to a stable to deliver / pickup your mount.
They could do it like the Witcher or Assassin’s Creed games where it works like that, or like Lord of the Rings Online where your mount does just “poof” out of nowhere but only after you whistle, then it appears and you climb onto it. Either way is more realistic but not a pain for players.
As for being able to target/kill a mount, or have yours targeted/killed, I think instead of having a cooldown you should have to go to a stable, be it on your own freehold, in your node, or at a local Tavern to "revive" it. To me, this adds the element of risk v.s. reward that Steven preaches for the game and something I can see happen.
This also begs the question of how does this interacts with the husbandry artisan? So far, the artisan classes remain relevant due to everything being degraded to the point of uselessness, forcing players to buy new armor and weapons. If this remains true with mounts, what happens to mounts? Will they be on a timer and when that timer expires you have to go buy a new one or will the mount remain yours unless killed X amount of times? If I had to pick something that I would prefer to see, it would be a timer, which means players who pick animal husbandry would want to master their craft to have the best looking mounts so their players return after those timers are up. I may be getting a little off-topic, but something that came to mind while typing this.