Neurath wrote: » AA:U is available on steam. Most players use Glyph and not steam. I don't think 35% of the earnings should go to steam. I would want my investments to assist IS to improve the game experience through DLC etc
screwtape wrote: » Free trails = even more bots (even without free trials, some of the more sophisticated operations simply use stolen credit cards, but a free trial just makes it easier) Steam = less revenue for Intrepid. Early access on Steam also seems to indicate an end of a game. I've seen very few Early Access games on steam successfully go to Full Release. Steam is for when populations are declining and you want to grab the people who just troll steam store for the next 2-3 weeks of entertainment. BDO, ESO, FF14, others, all went to steam after initial release to try and support/grow player populations. Console = a lot of extra work for cross platform compatibility. I'd also hate to see design limitations for an MMO because it wouldn't work with an Xbox controller. The real way to maintain and grow population is an amazing product. If the game really is a amazing to play, then people will come. If the game is amazing, streamers/content creators/influencers will rave about it to their followers, friends will tell friends, and population will grow.
nelsonrebel wrote: » Console version would also be a huge population inclusion. But I'm not sure this game could be implemented that way without signifigant money revenue and the game would have to prove to be successful on pc launch before a console version could be considered due to the obvious time sink and development needed to make the game compatible.
Liniker wrote: » I would like to make 2 simple suggestions, as someone that really wants to see Ashes of Creation succeeding 1- I believe getting the game on Steam will be an excellent way of bringing a huge amount of players to the game - I have experienced myself talking with a few friends about Ashes, and one of the first questions that pops out is: "will it be on Steam?" - Or maybe (this one many people might disagree) having Ashes' alpha 2 as early access on Steam, since it will remain playable as alpha 2 to up until launch, this is something many successful games have done. And this might be a deciding factor on many players trying out the game and increasing its popularity - and that brings us to my second suggestion 2- A 3 or 7-day free limited trial - or a first-month refundable subscription. This is self-explanatory, people will want to try out the game, before committing to paying for a subscription.
Aardvark wrote: » Explain to me how you use the 30 active skills we will have with a console controller.