Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Crowdsourcing Copy
Bond
Member, Alpha One, Alpha Two, Early Alpha Two
I think we can all agree that better copy makes better games.
By this I mean the conversation text, item flavor text, misc item text (journals, scrolls, etc.). It’s not a major, overt aspect of gameplay, but it is intrinsic to the “soul” of a game: the undercurrent of character that drags our engagement deeper. Think the Divinity: Original Sin series, Witcher series, Fable series, and so on.
Ashes is lucky in that it has a growing, passionate community that is desperate to do *something* Ashes while it waits. Ashes is also, from the sounds of it, going to be a massive game that errs on the side of greater immersion and RP.
My question is thus: why not leverage this fan base to fill in all the extra flavor, give the community something fun and meaningful to do, and save the studio the time and the expense?
By this I mean the conversation text, item flavor text, misc item text (journals, scrolls, etc.). It’s not a major, overt aspect of gameplay, but it is intrinsic to the “soul” of a game: the undercurrent of character that drags our engagement deeper. Think the Divinity: Original Sin series, Witcher series, Fable series, and so on.
Ashes is lucky in that it has a growing, passionate community that is desperate to do *something* Ashes while it waits. Ashes is also, from the sounds of it, going to be a massive game that errs on the side of greater immersion and RP.
My question is thus: why not leverage this fan base to fill in all the extra flavor, give the community something fun and meaningful to do, and save the studio the time and the expense?
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Comments
When you start getting into situations like this, just because the community does it for you, doesn't mean they do it for free.
It is a giant pain in the ass to get all the legal stuff signed and documented from different people.
“By doing x you agree that y” is sufficient in most cases.
And if you have QA people/editors checking everything, that probably takes as much if not more work than just composing it. Not to mention continuity concerns, sticking to lore, etc.
There’s a reason nobody does this. It’s not because they never thought of it. It’s because it’s a really bad idea.
Yeah, very good point.