Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Crowdsourcing Copy
Bond
Member, Alpha One, Alpha Two, Early Alpha Two
I think we can all agree that better copy makes better games.
By this I mean the conversation text, item flavor text, misc item text (journals, scrolls, etc.). It’s not a major, overt aspect of gameplay, but it is intrinsic to the “soul” of a game: the undercurrent of character that drags our engagement deeper. Think the Divinity: Original Sin series, Witcher series, Fable series, and so on.
Ashes is lucky in that it has a growing, passionate community that is desperate to do *something* Ashes while it waits. Ashes is also, from the sounds of it, going to be a massive game that errs on the side of greater immersion and RP.
My question is thus: why not leverage this fan base to fill in all the extra flavor, give the community something fun and meaningful to do, and save the studio the time and the expense?
By this I mean the conversation text, item flavor text, misc item text (journals, scrolls, etc.). It’s not a major, overt aspect of gameplay, but it is intrinsic to the “soul” of a game: the undercurrent of character that drags our engagement deeper. Think the Divinity: Original Sin series, Witcher series, Fable series, and so on.
Ashes is lucky in that it has a growing, passionate community that is desperate to do *something* Ashes while it waits. Ashes is also, from the sounds of it, going to be a massive game that errs on the side of greater immersion and RP.
My question is thus: why not leverage this fan base to fill in all the extra flavor, give the community something fun and meaningful to do, and save the studio the time and the expense?
1
Comments
When you start getting into situations like this, just because the community does it for you, doesn't mean they do it for free.
It is a giant pain in the ass to get all the legal stuff signed and documented from different people.
“By doing x you agree that y” is sufficient in most cases.
And if you have QA people/editors checking everything, that probably takes as much if not more work than just composing it. Not to mention continuity concerns, sticking to lore, etc.
There’s a reason nobody does this. It’s not because they never thought of it. It’s because it’s a really bad idea.
Yeah, very good point.