Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Can we talk about mounts?
Atamis
Member
Good day folks. I've watched many videos on the game, and a few that specifically discuss mounts.
I find mounts boring. They live in your pocket, and go fast when forward is pressed. I think you can do better. I see you want to do better than most, as mounts don't grow out of your butt when summoned, and have the ability to die.
When I heard they were also tied into this Animal Husbandry profession, I was quiet excited as chocobo raising was one of my favorite things to do in XI. Combined with mounts currently, however, I seem to be setting myself up for disappointment.
What I would like to see happen to mounts is simple. They need some physics. Acceleration, turning speed, braking distance, stamina. You could look at nearly any racing game for mechanics, or even the modern Action-Adventure game such as red dead redemption2. They all feature variable levels of mount physics and this makes getting from A to B quiet fun. Having these features opens the doors to many player driven scenarios, from the simple horse track races, managing weight for a mining trip, to extreme weather exploration.
This goes equally with the flying mounts. Something I am rather skeptical of after watching them ruin a few games already. Having momentum to flight, and having to keep speed up or risk stalling out and making an unplanned landing go a long way in balancing them. They are not humming birds and should not be treated as lighter than air alien aircraft.
Varying speeds is not enough. A warhorse is not a long distance runner, and neither is it a draft horse for working. These have all have been bred over many years for specific tasks and AoC would only be improved by making it a much deeper system.
I find mounts boring. They live in your pocket, and go fast when forward is pressed. I think you can do better. I see you want to do better than most, as mounts don't grow out of your butt when summoned, and have the ability to die.
When I heard they were also tied into this Animal Husbandry profession, I was quiet excited as chocobo raising was one of my favorite things to do in XI. Combined with mounts currently, however, I seem to be setting myself up for disappointment.
What I would like to see happen to mounts is simple. They need some physics. Acceleration, turning speed, braking distance, stamina. You could look at nearly any racing game for mechanics, or even the modern Action-Adventure game such as red dead redemption2. They all feature variable levels of mount physics and this makes getting from A to B quiet fun. Having these features opens the doors to many player driven scenarios, from the simple horse track races, managing weight for a mining trip, to extreme weather exploration.
This goes equally with the flying mounts. Something I am rather skeptical of after watching them ruin a few games already. Having momentum to flight, and having to keep speed up or risk stalling out and making an unplanned landing go a long way in balancing them. They are not humming birds and should not be treated as lighter than air alien aircraft.
Varying speeds is not enough. A warhorse is not a long distance runner, and neither is it a draft horse for working. These have all have been bred over many years for specific tasks and AoC would only be improved by making it a much deeper system.
2
Comments
There will be better mounts for caravans, riding, different situations.
Going over a lot of land to water transitions, well they make a mount for that
Have a lot of hills, mountains, and cliffs? They have a mount for that too
Oh damn, does this mean froggo mount is going to hip hop across certain terrain?
https://ashesofcreation.wiki/Mounts
https://www.youtube.com/watch?v=zvEe3Y3B2cg
Only issue I see currently is - AoC already has created cosmetic mounts - so if we were to have a wolf mount but someone has that frog cosmetic mount - how do we handle this issue?
I'm argiing they should have varied stats in all departments. Not jsut giving one more stam or hp or resistances. That is just armor and combat ability, it is NOT world ability.
I'm arguing mounts should have stats like a car from Need for Speed, or Motorstorm.
A mount can be fast but takes a minute to get up to max speed, or have a quick sprint but not very good max speed. or terrible at both but can turn on a dime at speed.
But if that's the case, maybe there will be a big horse update in the future. It's just a matter of patience.
* Consider having mounts quickly lose momentum instead of instantly stop.
* Consider having mounts that can automatically maneuver around obstacles.
* Consider having mounts crash and tumble into significant immovable objects.
* Consider having mounts throw their rider in extreme situations.
It would be enjoyable to ride around and explore the beautiful AoC landscape on a more reallistically moving mount.
* Avoid abruptly stopping mounts that are in motion.
* Avoid precise controls for mounts where slight misalignment halts gameplay.
Have fun!
Animations in general are one of the biggest things that'll be improved before launch.
Could have it be the specific mount types that share the same abilities.
I believe the idea is your mount will act like a whistle and it will trot to you when called, breath of the wild style. Something i have no problem with.
I understand feature creep might be a concern, but I do not thing that would be the case here, and it would be a core gameplay mechanic that would be difficult to add later after everyone got accustomed to their current mounts. Unreal already has extensive physics, I would imagine a plug and play module specifically for mounts would work fine even if breeding these stats through animal husbandry was put on hold.