Jahlon wrote: » And.... Ashes is doing just this. Different mounts will have different specializations. There will be better mounts for caravans, riding, different situations. Going over a lot of land to water transitions, well they make a mount for that Have a lot of hills, mountains, and cliffs? They have a mount for that too
Atamis wrote: They need some physics. Acceleration, turning speed, braking distance, stamina.
PacificOshie wrote: » Atamis wrote: They need some physics. Acceleration, turning speed, braking distance, stamina. I agree. This example from 2020-03-27 Alpha One Early Preview at 1:18:10 shows a galloping horse stop instantly when confronted with a tree. Probably the horse could have gracefully swerved around the tree in this situation without halting the gameplay. * Consider having mounts quickly lose momentum instead of instantly stop. * Consider having mounts that can automatically maneuver around obstacles. * Consider having mounts crash and tumble into significant immovable objects. * Consider having mounts throw their rider in extreme situations. It would be enjoyable to ride around and explore the beautiful AoC landscape on a more reallistically moving mount. * Avoid abruptly stopping mounts that are in motion. * Avoid precise controls for mounts where slight misalignment halts gameplay. Have fun!
novercalis wrote: » not gonna like - I like this concept - like ARK, every dino can be a mount and every dino has different speed / stamina / terrain abilities. Only issue I see currently is - AoC already has created cosmetic mounts - so if we were to have a wolf mount but someone has that frog cosmetic mount - how do we handle this issue?
Jagaro wrote: » Was it not said somewhere that mounts will eventually not 'pop out of your pocket?'