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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
This is the sadest conversation I have ever had, noone reads the whole thing, random stuff thrown out of peoples anus, its just fkn sad. So please please please fkn read and try to understand what I'm saying before you answer.
Diablo3 had an economy, and botting ruined the economy completely. I you are unaware of the history of D3 your lack of knowledge shall be forgiven. It does not matter where people bot, as long as there is an economy it inflates the acquisition rate of items.
If you multibox and multiply the ammount of goods you get it is not as harmfull as botting is, not even close, but it does have a harmfull effect on the economy, and I do not want that.
Just having several accounts is not as bad as multiboxing, but it it makes it possible to go around the hurdle of not being able to store unprocessed goods (in this particular game!!!). From my understanding (I read it in another topic) you won't be able to store unprocessed goods, and for that, you simply have several accounts waiting at the crafting station or whatever to bring that crafter the required incredients.
And again, I did multibox every single game I have played, and that to an extreme extend. I will be the first to have 10 accounts if that gives me any advantage at all. I just know what it does to the game, its devastating, and the only reason I see for you complaining about people even bringing up the topic is that you want to abuse it.
For the 10000 players cap, somebody linked an explanation on how the cap works, and it is indeed not as bad as I thought that it would be. There can be 50000 accounts registered at a time, what makes the problem of deminishing population due to multiaccounting les urgent. It is still a problem, but not as big as I thought it would be.
I sincerely do hope that my effort to explain my standpoint to you has any effect at all, I am really trying my best.
To the ID topic: I repeat myself here as well, I totally get that people do not feel comfortable sending their ID to the developer, I really do. In my case, I gamble online, I play poker, I get my documents from the government via email, meaning I am not scared at all and I would willingly give my ID if there is any chance at all that the game benefits from it.
What I want is that this game is as awesome as possible, and that the vision that the developer has comes true. People here act as if I was the one suggesting that you should only have one mastery tree maxed out to keep the rare goods valuable, THAT IS NOT THE CASE, IT IS THE VISION OF THE DEVELOPER, NOT MINE!!!
So limiting alts in that way (from a progression standpoint) would be a good solution to bring the developers vision to life.
I am pretty sure that you did not read my post.
I multibox in every game that I can get an advantage in. And I do not only have 2 accounts, I have a lot more. And the ID thing would not affect you with your family members. It would have to be checked legaly if that is even possible in other countries, as you mentioned. I am no expert in that field, nor do I know the law in other countries. It was a suggestion, the best that I could think of, to protect the economy of this game. And I play a lot, you make a lot assumptions that are completely out of the air, that does not help.
And the argument that you can get fake IDs is true. You can, but you cannot get 10 fake IDs, or in the case of some extreme botting guys 100 fake IDs, that is a lot harder to do than installing a virtual machine and replicate a computer system, then use a vpn in that virtual machine and run as many accounts as you want on one pc. But again, all you had to do before you type your stuff is to read and try to understand, but you obviously got no interest to do that...
I still gonna try to explain my standpoint to the few ones that put in the effort to read my wall of text...
I know its impossible to get people that reply in that manner to be reasonable, or open minded, or at least read what I have to say, what makes it even more frustrating.
I read your wall of text, and you evidently didn't read mine. The moment a game starts storing things like Passport IDs, Driver license numbers, etc... is the moment they have signed their bankruptcy and criminal charges guarantee papers. Also, take 10 minutes to google how hard it is for even state governments to force people to provide identification papers to vote, a video game isn't going to get away with it. Also, like I said in my last post, the moment they store that info, the moment they are a bigger target for hackers. As soon as they are hacked is the moment the game dies.
1 account per person will never work in a western MMO. They are better off spending their development efforts designing ways in which the game doesn't reward a single person from having multiple accounts. There is already a mega thread about this topic and multiboxing. You can have 10 accounts, but you are banned from playing them at the exact same time (no 3rd party software). If someone wants to split 10 hours of play across 10 different accounts, one at a time, good for them. Doesn't hurt anyone else.
I do understand your concern about the real ID linking to accounts, 100%. It would have to be legaly checked if it is possible and if it is a real option or not. It is clearly the best way to prevent people from building up fake population on the server. Is it a real option? That is not up for me to decide, it is nothing more but a suggestion, inspired by the Koreans. That it does harm the game to an unknown extend (depending on the aditional accounts per player on average, as I tried to explain in my opening post) is out of the question.
And again, limiting every player to one maxed out profession is nothing that I have come up with to bring it to the people of this forum. It is the vision of the developer, as I understand it. Making sure that the rarest of goods stay unachievable for the majority players, meaning very valuable, is what the developer had in mind. In his FAQ he made that clear. If he meant that you might have 2 maxed out professions in the end, I cannot say, he was not specific enough. Anyways I love the idea, and this is the first game where I would love not to multibox.
I only typed in the fairgame argument because I thought that people would be able to understand that better than the economy argument. For me the most important thing is that there is a well working economy in the game, for years, as I am going to nolife it. That means that the acquisition rate of items has to not be multiplied by a huge ammount and that there have to be enough real players to make the economy work.
I hope that clarifies it for you.