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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Poll: Gauging Interest in Requested Special Server Types
daxiongmao87
Member
This poll is to get an idea of what share of the forum population supports special server types and what share are against them. You are able to select multiple options. Please feel free to reply here with your thoughts.
https://www.strawpoll.me/20737878
I purposely did not describe any of the server types in detail on the poll because people have different ideas of what they could be. I'll detail what I believe these server types mean below:
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- NONE: Only the default servers.
- PvE Only: No open world PvP, but opt-in PvP scenarios exist (e.g. battlegrounds, arenas).
- Corruption-Free: No corruption penalties at all.
- Corruption-Lite: Corruption becomes a gameplay mechanic instead of a punishment mechanic.
- Casual Only: Weekly playtime caps.
- Roleplay Only: A server with an RP tag on it.
_________________________________________________________________
https://www.strawpoll.me/20737878
I purposely did not describe any of the server types in detail on the poll because people have different ideas of what they could be. I'll detail what I believe these server types mean below:
_________________________________________________________________
- NONE: Only the default servers.
- PvE Only: No open world PvP, but opt-in PvP scenarios exist (e.g. battlegrounds, arenas).
- Corruption-Free: No corruption penalties at all.
- Corruption-Lite: Corruption becomes a gameplay mechanic instead of a punishment mechanic.
- Casual Only: Weekly playtime caps.
- Roleplay Only: A server with an RP tag on it.
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0
Comments
All of the systems are integrated into other systems. You cannot simply pluck out a system like the corruption system, as that then leads to the bounty hunter system being rendered useless, which means that horizontal progression path is closed, and all of the augments/enchants/gear tweaks that go along with the Bounty Hunting system are removed.
The cascade of this is that that military nodes lose one of their advantages and now become unbalanced as they are weaker in bonuses and buffs than the other three. This then causes changes to how the world will develop as people will less favor military nodes and more favor the other three.
You also have to realize, that these types of servers can't just be done. No open world PvP would remove the Caravan system, and that would then remove two additional horizontal progressions.
I don't want people to get their hopes up, because you aren't getting any of these things.
Agreed. To have the rest of the systems function while removing other core functions would require a lot of rework, testing, etc., which can drastically change the way the game is played (or completely ruin it).
RP servers would be the only one in my eyes that wouldn't suffer from the mentioned technical problems, but would have different challenges.
For the Casual and PvE, personally I don't see the need for these. The server pop is immense and I wouldn't be surprised if certain regions will automatically favor towards certain playstyles. For example the North has heavy world PvP and down south somewhere the "casuals" can thrive with little interference.
The RP server, I understand and wouldn't mind seeing that option. My only concern is that those servers will have a way lower pop compared to the normal servers.
That is not dead which can eternal lie. And with strange aeons even death may die.
The Casual one would have a monthly time cap each account is allowed to play (15 hours for example)
(if people wanted to, they'd simply use 2 accounts to play 2*15 hours each)
The RP one would not change the rules at all. The RP Tag is mostly used to herd RPers into the same server based on their common interest to RP.
RP server would be nice for sure to keep unrelated IRL conversations and toxicity away as much as possible.
If you put all the sheep in one place, its ringing the dinner bell for the wolves.
If Intrepid designates a RP server than RPers will assume there are some protections for them. The problem is, that there aren't going to be any protections for them.
While there are some people who RP and excel in PvP, let's be honest and realistic here; the average RPer isn't a paragon of RP efficiency.
What you would have is a group that goes to the RP designated server just to laugh at ganking all the RPers having their tea parties.
No matter how large a player base is, splitting it into something you cant merge at a later date is pure madness.
As long as IRL conversations get ignored there(I'd assume), anything that happens in RP server is RP.
That's a little naive. There are MMORPGS that have RP PvP that do well. Your scenario reminds me of that scene from "The Other Guys" where Mark Wahlberg's character learns ballet just so he can mock the sport. Its silly and a waste of time. It requires a group to dedicate their time to level on an RP server just so they can gank, by which the corruption system will kick in anyway.
I don't doubt there are people like this, but the corruption system should keep these activities to a minimum
People seem to conflate RPers with Non-PvPers as well, which is overall incorrect.
Why would RPers want PvP-protection?
They'll want their Roleplaying protected. This is maybe the only counter argument, as you need pretty active GM's and a wide set of rules that apply only to RP-Servers.
And assuming, that Rpers are incapable of PvP is a pretty short witted statement. As stated by others there are several games which have lively RP-PvP Servers.
RPers first of all want to appreciate the world and immerse in it. As PvP is a "major" foundation they'll be up for it.
I love Servers where I will never see "ShadowASSaSSin69"