daxiongmao87 wrote: » Idk if this counts as an MMORPG, and it was early access, but I recall Atlas being the worst launch I've ever seen of a massive online game.if you have the time you should search YouTube to see what a horrid mess it was. Perhaps another example of how to not launch a game lol
Neurath wrote: » Even Fallguys has had issues. The biggest problem is unexpected popularity. Unexpected popularity can cause massive queues and flooded servers. Bugs will be bugs though.
SquirrelTeamSix wrote: » Any team with as much MMORPG experience as Ashes has will be thinking about this for sure, but that doesn't mean issues won't come up still. Don't expect a flawless launch or lash out at the devs for the servers going down or logins being overwhelmed, it should be expected by the playerbase. That being said, GW2 probably has had the most consistently smooth launches of the game itself, and expansions I've ever seen. Literally no server downtime whatsoever, and very few issues that require multiple restarts. If there is someone there from ArenaNet that had anything to do with it's servers I think we are in good hands, though I don't know that I've heard of anyone form anet going to Intrepid, mostly Amazon
ninfosho wrote: » Well looking back at apoc the future doesn't seem bright If they couldn't do a simple uninstaller properly, asking the user edit registry files, that's a big red flag in my book There are many red flags that I've noticed but there's no place to mention them since people are too sensitive about their so promised liberation they associate the game with Don't get me wrong, I want intrepid to succeed and deliver a great game, I'm a backer myself, but as soon as I try to discuss and express any of my concerns people lose their minds No wonder the mmo community gets exploited so easily I'm hoping to be proven wrong by the upcoming alpha testing
Xenotor wrote: » daxiongmao87 wrote: » Idk if this counts as an MMORPG, and it was early access, but I recall Atlas being the worst launch I've ever seen of a massive online game.if you have the time you should search YouTube to see what a horrid mess it was. Perhaps another example of how to not launch a game lol Took me 30 hours just to leave the starting area in Atlas so Amen to that brother... Amen On a site note Atlas wasnt really an MMORPG and more a Mod for ARK that they wanted to cash on but realized that most ARK players had season passes so they wont be able to get any money from them. Result was releasing ATlas as a seperate game. Still remember the ostrich making the same sound as the raptor from ARK. On Topic: I belive giving everyone a time limited , sould bound mount when entering the starting area would be a really good idea to spread the population more quickly. For the time limit i would set it to 5 hours ingame time while beeing a bit worse in terms of stats then every other mount in the game. As for how intrepid is going to Debug the game before launch? Simple the Alphas and Betas: Alpha 1 , Alpha 2, Beta 1 , Beta 2 Hell there might even be an open beta at the end. With no NDA on any of these, im pretty sure they are confident in their game and a year+ time and a minimum of 4 testing phases should be enough to really polish the game. Im not worried about bugs but about the sheer number of players in the starting areas at launch. Without sharding there is going to be lag extrem. Well time will show.
nelsonrebel wrote: » Xenotor wrote: » daxiongmao87 wrote: » Idk if this counts as an MMORPG, and it was early access, but I recall Atlas being the worst launch I've ever seen of a massive online game.if you have the time you should search YouTube to see what a horrid mess it was. Perhaps another example of how to not launch a game lol Took me 30 hours just to leave the starting area in Atlas so Amen to that brother... Amen On a site note Atlas wasnt really an MMORPG and more a Mod for ARK that they wanted to cash on but realized that most ARK players had season passes so they wont be able to get any money from them. Result was releasing ATlas as a seperate game. Still remember the ostrich making the same sound as the raptor from ARK. On Topic: I belive giving everyone a time limited , sould bound mount when entering the starting area would be a really good idea to spread the population more quickly. For the time limit i would set it to 5 hours ingame time while beeing a bit worse in terms of stats then every other mount in the game. As for how intrepid is going to Debug the game before launch? Simple the Alphas and Betas: Alpha 1 , Alpha 2, Beta 1 , Beta 2 Hell there might even be an open beta at the end. With no NDA on any of these, im pretty sure they are confident in their game and a year+ time and a minimum of 4 testing phases should be enough to really polish the game. Im not worried about bugs but about the sheer number of players in the starting areas at launch. Without sharding there is going to be lag extrem. Well time will show. I think regardless of a mount or no mount the starting areas will be congested and laggy for the first couple of days until people start doing the quests that open up the nodes to start developing. I dont know what ingame parts will incentivize people to move out into the wild, quest markers and such along with how the main story quest will progress the players movements. One of my concerns is making sure people dont just kill new players at the starting area since we know how some folks are lol. So hopefully all new areas will be a no-kill protected zone or something and the quest givers spread people out into the wild well enough to keep the server from smoking up in flames. But it just depends I guess on the number of servers Intrepid will have and how well the internal instances will be for each server and population caps. I'm not sure if they specified any of that yet
nelsonrebel wrote: » I dont mind that though because like I mentioned with ESO they had a triple A budget and were an already established company, with a parent company Being Bethesda and they still had one of the worst launches in the past 10 years.
Aeri wrote: » nelsonrebel wrote: » I dont mind that though because like I mentioned with ESO they had a triple A budget and were an already established company, with a parent company Being Bethesda and they still had one of the worst launches in the past 10 years. Just wanted to comment on this and say, a game having Bethesda related to them in any way is probably MORE of a reason for a game to have been immensely wary of a horrible launch.