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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Terrain Influenced Travel Speed
Attar
Member, Alpha Two, Early Alpha Two
Will players, mounts and caravans travel differently on different terrain types like roads? Will there be crafted customizations to change preferred terrain for different speed bonuses?
1
Comments
If caravans travel slower in swamps or other areas, then players will never level a node in that area as it just gives enemies longer time to attack the caravan.
Similarly, movement speed is an extremely underrated stat, especially on players. Just being faster than your opponent has a lot of hidden benefits. So introducing a mechanic like this will make it so that players that go to contest content in other nodes will be at an inherent disadvantage.
So overall, I disagree with having this in game as it just creates too many problems for no real benefit when it comes to realism. You're never going to notice your mount travelling slightly slower or slightly faster on certain terrain, so it doesn't increase realism by much.
EDIT- There will be mounts that are better for different situations, based on info from a content creator called Jahlon.
"And.... Ashes is doing just this. Different mounts will have different specializations.
There will be better mounts for caravans, riding, different situations.
Going over a lot of land to water transitions, well they make a mount for that
Have a lot of hills, mountains, and cliffs? They have a mount for that too?"
Considering there are definitely going to be these different terrain types, different mount types, and confirmed land and water-based caravans, it's not far-fetched to imagine caravans more specialized for certain terrain types.