Hi ashes creators ... i think you have a lot of expirience and a lots of great idea for the game, anyway i'm warried about some things. I think that the game miss a general idea or identity, it's a mix of many mechanics and game design .. i can be wrong of course , becouse i know nothing about the game right now xD but still , i don't see the identity , or much originality.
So speaking about Classes (sry for my english) , i think right now it's a bit messy, and it doesn't make too much sense to me. As what i know about my experience of classes ... i don't get why the summoner is a Class, a primary one ... The summoner is a type of mage that like to summon , it's not different from a normal mage in general, maybe you meant a warlock or necromancer? (pretty similar tho).
Second issue ... rangers are warriors/archers of the wild, they can both use melee and ranged weapons, they can hunt and be rly effective in the wild. But your ranger seems more of a archer/bowman or an hunter in my opinion.
More .. i don't see the difference between tank and fighter as a Class, those are 2 different things ... the fighter? Every class is a fighter i think ... you meant warrior, or knight. The tank is the rule and style of combat, and the warrior is the class.
Everything need to be in the right order! For that reason i see so much confusion and too many invented secondary classes and they don't make too much sense with the primary combinations for me. There is not a clear scheme/pattern.or a logic one, the only thing i'm judging are the names of course, that's the only thing we have right now.
It feel strange to have only 1 class for tanking and 7 ... for what? what rule? Just dps and heal? 6 dps ones, 1 for heal and bard. Of course every Class is unique and have different Utility mechanics, but at the end it's 6 dps . right?
The problem is the static nature of this Class system, if you are a Tank you cannot dps, maybe with the subclass knight you can do some damage, but you still a tank. That's a problem for me. You cannot change from a healer to a tank to a dps, you have 1 rule with some little/moderate variations, if you have the time or money to change them. No items variations ... a tank take tank items, no loot flexibility ... no loot drama :devilface: .
In my opinion the actual Class partition needs a rework, that doesn't change the game mechanics, but just improve the system, the accessibility, and fun . You need to do better than wow xD not worst ... and wow has a decent variety of spells and variability of builds.
After some reflections i probably got your idea of fighters ... maybe like a monk or some baddass weapon master, focussed on dealing damage, but we already have rogue and ranger ... a ranger is a fighter, it's the same thing. So i fear a weak differentiation of Class mechanics and rules.
In wow you have the Warrior ... that's it, he is the melee master , and then you can differentiate the class with specs, making him tank or dps. You instead are doing the opposite, making the player choose an already specialized class.
Every class has an identity, not just a role like "TANK" ... sry but that's a little bit dumb. Class and rule of combat are not the same thing.
I whould like to see every class special, and everyclass can choose at last 2 different style of combat. Mainly Support, Tank or Dps. Ideally you can start as a mage or a fighter, and then specializate into a ranger / warrior or summoner / bard / druid

... pure mage? .. and then maybe a secondary class.
I actually don't like your class board right now, it's too simple, and a little dumb ... in my eyes . I know you have a lot to give and many great stuff , but i rly don't want this to fail, so when i see some issue i will speak.
The idea of mixing all the class is Great of course, i rly like it .. the Main problem are the primary classes essentialy.
Deleting fighter (or ranger or tank) and the summoner it can be a good start in my opinion. So then you can integrate them as specs, becouse it's what they actually are.
!!!
Last but not least ... where tha fk is the Druid?!? xD is rly more important a ridiculous bard and a fk summoner? So sad


I love druids, how dare you miss something so basic and important, such as druid ... an iconic class.
Suggestion:
An idea can be to develop a character class based on the quests he achieve .. or the profession he choose, so you can start as an elf (PY'RAY ?) mage and become a Druid in the forest. Or a durin mage of some village specilizied in summoning ,maybe cultists of some god... so you can specialize in summoning. More? .. a talented mage born in the trade district of the capital, bred by bards.
The point is ... you are a mage , in all the 3 cases, maybe not the bard, it's a little bit different. The bard can be an half mage half claric i suppose.
When i see your faction and classes i look some interesting stuff for sure , but the wow ones are better at a first look, he has more unique fantasy races than you do.
So then , i don't know your view of the game, i hope that everything will be fine and i confide in you .