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Should we have a minimap at all?

MarzzoMarzzo Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
edited August 2020 in General Discussion
1. Should we have a minimap as well as a standard world map (by pressing M)

2. Should we only have a world map by pressing M?

What do you think?

Comments

  • DummoDummo Member, Alpha Two
    I like both.
    Minimap so I won't have to fully open the map if I want to have a quick look and the full map (M) for a more detailed and wider look.
    Dark Knight
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  • CaptnChuckCaptnChuck Member
    edited August 2020
    I'd say you need both. But you could definitely limit the info you gain from either map, to a certain extent.

    For eg, the minimap could show a lot of detailed info for the area around your character, while the world map only gives a general idea of where nodes are being built and what stage they're at.
  • novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    EQ style of Map.

    Meaning - at the start, no map. But the moment you begin to move and explore, you begin to record and have a map. Not like WoW where you have a outline tho. It is completely empty until you explored that region.
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  • DummoDummo Member, Alpha Two
    novercalis wrote: »
    EQ style of Map.

    Meaning - at the start, no map. But the moment you begin to move and explore, you begin to record and have a map. Not like WoW where you have a outline tho. It is completely empty until you explored that region.

    That's what Ashes is going to do as well, fog of war.
    Dark Knight
    ufuyomxeubws.gif
  • novercalis wrote: »
    EQ style of Map.

    Meaning - at the start, no map. But the moment you begin to move and explore, you begin to record and have a map. Not like WoW where you have a outline tho. It is completely empty until you explored that region.

    So like GW2?
  • ScifiScifi Member, Alpha Two, Early Alpha Two
    edited August 2020
    https://ashesofcreation.wiki/World_map
    The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[4] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[5]
    For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[5]

    When information is gathered, or the player has successfully explored an area, points of interest are marked on the map.[6]

    These points of interest are determined by Node progression; and not every server will share the same map, as player decisions will vary server to server.[6]
    In addition to node progression being a factor on map generation, zones in Ashes of Creation will cater to all levels.[7]

    The map will have geographical choke points (such as Mountains) that are not traversable by players.[8]

    Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[8] – Steven Sharif

    This is from the Wiki. It sounds good what they have planned. I would like a minimap too btw.
  • darthadendarthaden Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Scifi wrote: »
    https://ashesofcreation.wiki/World_map
    The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[4] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[5]
    For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[5]

    When information is gathered, or the player has successfully explored an area, points of interest are marked on the map.[6]

    These points of interest are determined by Node progression; and not every server will share the same map, as player decisions will vary server to server.[6]
    In addition to node progression being a factor on map generation, zones in Ashes of Creation will cater to all levels.[7]

    The map will have geographical choke points (such as Mountains) that are not traversable by players.[8]

    Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[8] – Steven Sharif

    This is from the Wiki. It sounds good what they have planned.

    while the basic world map can be charted out I'm going to assume your world map will never be 100% accurate if Stevens vision is met. Nodes will level and de level so that level 3 node you ran passed through a few months back might be a village again or it could be a metropolis.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Just a miniature world map the size of the inventory tab, that we can keep open as we play.

    Very basic info, like player direction icon, group member dots, general quest market (just pointing the general area).

    I dont want a detailed minimap to entrap me, like all games use now (all mmorpgs, batman witcher rdd2 gta.........).

  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    https://ashesofcreation.wiki/User_interface

    It looks like we have both the minimap and the world map in the screenshots.

    As to if we should? I always thought it did not make a lot of sense. It is like everyone magically has a GPS implant in their head. Realistically you would have to pay attention to your surroundings, and navigate from memory. It is such a expected thing in MMOs that I don't see any reason to fight it. It is one of those little things that I could see people loosing their minds over not being in the game.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • novercalis wrote: »
    EQ style of Map.

    Meaning - at the start, no map. But the moment you begin to move and explore, you begin to record and have a map. Not like WoW where you have a outline tho. It is completely empty until you explored that region.

    Old-school EQ had no maps whatsoever, except for the maps on allakhazam all drawn by one dude lol
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    I like having a minimap, but not a detailed one. Group mates, discovered PoIs, direction, and basic geography.

    Maybe master gatherers would be able to spot profession-relevant resources on it, but I hate minimap bloat. It eats on performance like nothing else.
  • I personally do like how they do the Map & Mini-map in Guild Wars 2, that might be something which would work well here as well.
  • CCCorpCCCorp Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I request Ubie tower to climb and place a crystal on to unlock map data :D
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    CC Corp wrote: »
    I request Ubie tower to climb and place a crystal on to unlock map data :D

    Get out! :D
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • LfmrLfmr Member, Alpha One, Adventurer
    I honestly might prefer only a compass when you don't have your map open, that way you can still call out directional information for teammates like "There's an enemy North, look 183!" But it doesn't hold your hand by giving you too much information for free. Mini maps are a slippery slope, and oftentimes they give the player too much information which can lead to autopiloting the experience.
  • deakbodeakbo Member, Alpha Two
    I think a world map by itself would be good, maybe certain races or classes could edit the world map and make it more detailed. Have some maps be more rare or more expensive because they are detailed would be great.
  • JyunkixJyunkix Member, Alpha Two
    always need both, i dont wanna get lost :cry:
  • Vhaeyne wrote: »
    https://ashesofcreation.wiki/User_interface

    It looks like we have both the minimap and the world map in the screenshots.

    As to if we should? I always thought it did not make a lot of sense. It is like everyone magically has a GPS implant in their head. Realistically you would have to pay attention to your surroundings, and navigate from memory. It is such a expected thing in MMOs that I don't see any reason to fight it. It is one of those little things that I could see people loosing their minds over not being in the game.

    I agree.

    Also don't forget about the Scribe Craft. How the heck is that going to work??? Will they just be limited to recipes and such or will they also be cartographers? Maybe you will get a generalized map of outdoor areas but if you want to go into a dungeon, you will have to purchase a map to get the mini-map to work (of course that begs the question.....does the Scribe have to go into a place first before they can map and sell it themselves?)
    isFikWd2_o.jpg
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    In a fully open world you need to have some way to navigate it, which is usually either a map or a compass. If you don't have either of those, questing becomes impossible, as does grouping with anyone intentionally.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    PlagueMonk wrote: »

    I agree.

    Also don't forget about the Scribe Craft. How the heck is that going to work??? Will they just be limited to recipes and such or will they also be cartographers? Maybe you will get a generalized map of outdoor areas but if you want to go into a dungeon, you will have to purchase a map to get the mini-map to work (of course that begs the question.....does the Scribe have to go into a place first before they can map and sell it themselves?)

    https://ashesofcreation.wiki/Scribes

    I did not even know scribe was a thing until you said it. Looks kinda cool.

    I don't think we will be dealing with cartography. I did not see it on the wiki. I think it is just going to be fog of war. Which is a fair way to handle things.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • MinkkuMinkku Member
    edited August 2020
    1. Yes to a minimap. The minimap could be either a spell or a vision.
    2. Player made maps would be nice
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