A concern about rogue's role in dungeons. Overall need for all classes to have desirability.
I am referring to the recent chatter about rogues having a special role in dungeons whereby they can detect traps and secret passages. I believe this was announced in Steven's interview with Asmongold.
First of all, I think it is a great idea, but I have some concerns.
I played Everquest 2 for some time, and I was invoilved in the game at the time SOE bought out the Shadow Odyssey expansion. I believe it was with this expansion, or perhaps the previous Rise Of Kunark, that bards took a very prominent role in the game. I remember shouting to do dungeon content in places like Guk with my conjuror. Bards were the thing though, and every group seemed to demand a bard, often at the expense of classes like the conjuror. It has been so long that I forget exactly why this was. Maybe it was actually the troubador that people wanted - the name of the bard after the class split.
Conjuror's were not always outright damage dealers in EQ2. They could be very powerful, but relied very much on their pet. With bards being so in demand, groups chose outright damage dealers over classes like conjuror. I got groups, I wasn't completely ignored, but it took longer than had bards not been so popular.
My question that springs from this is the following. If rogues are so useful, in that they can detect traps and find secret passages, what is going to make groups want the other classes? Will other classes have things they can do in dungeons that rogues can not do, and things that groups will want more than secret passages with secret bosses?
I know it is early days, but I'd hate to see a situation like the bard caused in EQ2 again. No class in an MMO should be given an ability that makes them more desirable in a dungeon than any other class.
I suppose the fact that there are eight primary archetypes means everyone can be included with the rogue, but I feel this needs discussing. How often are groups going to be made up of one of each primary archetype? There is likely to be situations such as need for off tanks or secondary healers. In that case, and if rogues became the ultimate desire, what is going to make people want the summoner who has been shouting for a group for 35 minutes?
Tl;dr: What can Intrepid do to make sure that all classes have a desired role in all settings? What can Intrepid do to make sure no one class gets the "EQ2 bard-effect" and becomes desired above all else, leaving poor utility classes left out on a whim?
Follow up question: What dungeon roles could other primary archetypes have? Tanks and clerics have their obvious necessary roles in dungeons, but what could summoners or rangers bring to the table that will make them just as good a choice as rogues in a dungeon replete with secrets? Will it come to be the thing that people pick rogue as secondary to make sure they can be wanted? I doubt it, to be honest, but I can't think of abilities for these two in a dungeon that would equal finding special places. Not off the top of my head anyway.
Disclaimer: I have complete faith in Intrepid over this. I'm not trying to stir up crap. This is theorycrafting, straight up.