Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Online Giants
perseus01
Member
I just want to exercise this thought for a minute. I hope people will see the significance of just how many casual players there are versus clans that make up an online community. I think it effects the game commercially eventually making it unplayable. There is new found love for some of these communities, but according to some quick google searches, they are quickly falling into descent.
I just want to point this out now rather than later, for creative purposes.
Happy Gaming!
I just want to point this out now rather than later, for creative purposes.
Happy Gaming!
0
Comments
Huh?
That is not dead which can eternal lie. And with strange aeons even death may die.
The question of audience is a moot one anyway since that was exactly why the kickstarter campaign was held. It was a success, so the assumption is that there is enough of an audience to sustain the game.
Though, it would do you good to understand that the siege of nodes and raiding of freeholds isn't anti-casual. It's not even pro-hardcore. It's the natural flow of the game, following the motif of creation, destruction, and rebirth. Ashes of Creation. Get it? Your house getting burned down because you decided to set up shop in the middle of a war between two Alliances is par for the course. I'm positive there will be many, many casual and solo players able to fulfill their expectations with AoC without suffering unduly griefing or feeling left behind. However, that pertains to casual players with realistic expectations.
Being a Mayor of a T4 or above node, Royalty of a Castle, a highly decorated bounty hunter, dominating a leaderboard, or otherwise expecting some kind of great feat specific to a casual player is not something that I believe a casual player can or should be able to achieve. I don't think it's exclusionary either. Effort in, results out.
Be honest. Did you get this text from google translate?
This is my personal feedback, shared to help the game thrive in its niche.