For everyone born after 1990 creating screen names most likely has numbers trailing after the actual name they wanted. Some of you might remember the xxUserNamexx trend

. There have been MMOs, and other game genres, which try to add more realism by forcing players to not have numbers in their name. Picking a first and last name, or a unique name that can't have numbers or symbols.
Our avatars are our MMO personas and when we can't lock in our name first, the majority of us, tack on numbers or symbols to still maintain that persona.
Question to the community:
Is realism so important you'd want AoC to force non number/ human readable names?
Invalid name examples: xxFartManxx, DerpMasterFlex123, ©arl
My take on a solution
Some gaming clients have started to allow aliases for users. In real life you have a baby and name him John the attending nurse doesn't go "Nope try again John already exists...Do you even love this baby?" As amazing as that would be to have happen it does not. There are loads of Johns wondering around. So when creating your AoC character you can choose to have it be a non unique plain text name but the system will generate a trailing number tacked onto the end.
Issues and solutionsIssue
In global chat how do we DM/Whisper the right Waffles if there are two (Waffles#123 and Waffles#987)? Both show they are talking in chat so it looks like they are the same person.
Solution
In chat yes we can't truncate the numbers. They'd be left on but simply reduce the contrast a little bit so they were just slightly harder to see.
Issue
I have two "Quail Man"s in my friends list. Who the flip do I tell them a part?
Solution
Steam allows for you to have a custom alias for your friends. that only you can see. So in your list it would read:
Quail Man (Not Doug)
Quail Man (Doug)
In the world you'd just see their name. Yes you could bump into two people with the same name but TBH this happens to me almost regularly. IRL I have the same name as a bunch of dudes (thanks mom...).