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The Openworld vs Instanced raids ratio? If any that is...

RageclawRageclaw Member, Alpha One, Alpha Two, Early Alpha Two
I have heard it mentioned once that 80% of PvE is openworld and 20% instances
I think Steven even explained that instanced are mostly related to story progression

For this reason I am confused its often mentioned in community that 20% of raids are instanced. There was never such info indicated... or was it? Someone can clarify this? It would be nice to have an option for entry level raiding to go instance instead of contested open world raids. At least for casual style guild. While the open world raids would have the more juicy loot in line with the "risk vs reward" policy of AoC

Comments

  • I wish people would understand that this game is not for everyone and when ever I hear casual friendly I cringe..... can we stop trying to change games to cater to “casual players” casual players should literally be Like, this game is great I’m gonna play it at my own pace and not force others to play at my pace or force devs to cater to my casual play style. Just play the game lol
  • RageclawRageclaw Member, Alpha One, Alpha Two, Early Alpha Two
    My opinion isnt very relevant, important part of my post is the clarification, because some in the community are already making assumptions this is the case
  • Rageclaw wrote: »
    I have heard it mentioned once that 80% of PvE is openworld and 20% instances
    I think Steven even explained that instanced are mostly related to story progression

    For this reason I am confused its often mentioned in community that 20% of raids are instanced. There was never such info indicated... or was it? Someone can clarify this? It would be nice to have an option for entry level raiding to go instance instead of contested open world raids. At least for casual style guild. While the open world raids would have the more juicy loot in line with the "risk vs reward" policy of AoC

    Yes, in some of the streams Steven said it was 80%-20% (and even in Lazy Peon's vid too, I think), and I don't think you can't go casual because that ratio, anyways, let's wait for someone who can answer you better.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Have not seen anything absolute. It sounds like there will be zero instanced raids.

    "Instancing is only going to happen in certain dungeons where the desire is to have greater narrative appeal. Outside of these and arenas there will not be too much instancing anywhere else."

    Open world raids are a system that you should learn to embrace. If you want instanced raids. There are other games designed around that. Catering to casuals has played its hand in many a failed MMO. That mentality has no place in a open world PvP game.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • Vhaeyne wrote: »
    Have not seen anything absolute. It sounds like there will be zero instanced raids.

    "Instancing is only going to happen in certain dungeons where the desire is to have greater narrative appeal. Outside of these and arenas there will not be too much instancing anywhere else."

    Open world raids are a system that you should learn to embrace. If you want instanced raids. There are other games designed around that. Catering to casuals has played its hand in many a failed MMO. That mentality has no place in a open world PvP game.

    It will be, for sure, I remember Steven saying it (80-20), but idk in which stream, Asmongold's or Twitch Q&A.
  • AardvarkAardvark Member, Alpha One, Alpha Two, Early Alpha Two
    Vhaeyne wrote: »
    Have not seen anything absolute. It sounds like there will be zero instanced raids.

    "Instancing is only going to happen in certain dungeons where the desire is to have greater narrative appeal. Outside of these and arenas there will not be too much instancing anywhere else."

    Open world raids are a system that you should learn to embrace. If you want instanced raids. There are other games designed around that. Catering to casuals has played its hand in many a failed MMO. That mentality has no place in a open world PvP game.

    I think the confusion comes from it keeps getting called PvX when what is, is PvP with some PvE sprinkles that are only there as a source of more things to pvp over.
  • Im not any casual player. But I would love to have instanced dungeons... I want to enter with my group or raid and do the dungeon by itself. No other people stealing your mobs, or fighting to kill the boss, NO.

    The bosses and dungeons should be HARD enough to barely do it in PvE, if we allow people to fuck around and "share" dungeons for me it destroys the experience.

    Some dungeons it's cool that they have open world, but the majority I would like to be instanced...
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited August 2020
    AoC wants to be an open world player strife game, not Co-op stage/sterilized instance dungeon runs for PvE, and 'moba'/fps matches in Battleground for PvP.

    I have played ffxiv/ESO. You want to do challenging raids? Here you go.
    You want to PvP in BGs? Here you go.

    But that was THOSE games. AoC doesnt want to be THOSE games.

    It should be obvious.
  • eroenneeroenne Member, Alpha Two
    Man does it warm my heart when I see people shooshing off the idea of putting safe little instances in Vera. This is definitely a game for a niche crowd, it's not a wow killer/clone/wannabe. Not even in the same universe!
    There's still gonna be content/raids for lower less hardcore guilds to take part in that are less appeasing to the big boys.
    Wish people would just try the system out before getting scared off. The newer generation of gamers don't know any thing different than all the safety nets games today have. They might just like what Steven is cooking 😉
  • @Rageclaw
    https://ashesofcreation.wiki/Raids#Open_world
    There will be an 80/20 split between open world vs instanced encounters.

    Alos out of curiosity:
    Why do people consider instanced content casual?
    I mean even if you are playing the game hardcore having a reliable farm spot you don't need to share with other hardcore players is a clear advantage.
    I don't really see how this would be a feature that only casuals could take advantage of.
  • Orlando2Orlando2 Member
    edited August 2020
    @Rageclaw
    https://ashesofcreation.wiki/Raids#Open_world
    There will be an 80/20 split between open world vs instanced encounters.

    Alos out of curiosity:
    Why do people consider instanced content casual?
    I mean even if you are playing the game hardcore having a reliable farm spot you don't need to share with other hardcore players is a clear advantage.
    I don't really see how this would be a feature that only casuals could take advantage of.

    Nah... people who prefer instanced over open world are not always casuals. Everybody puts x amount of his time in what he enjoys.
    Care Bear(s) or PvE player(s) is a term more commonly used for players that do not enjoy being contested in the open world MMOs.
  • AardvarkAardvark Member, Alpha One, Alpha Two, Early Alpha Two
    @Rageclaw
    https://ashesofcreation.wiki/Raids#Open_world
    There will be an 80/20 split between open world vs instanced encounters.

    Alos out of curiosity:
    Why do people consider instanced content casual?
    I mean even if you are playing the game hardcore having a reliable farm spot you don't need to share with other hardcore players is a clear advantage.
    I don't really see how this would be a feature that only casuals could take advantage of.

    It's non-instanced pve content that is a joke...it has to be or noone would ever clear it with hundreds of greifers around.
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