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Outdated Node Article on AoC News Page

loghanloghan Member, Alpha Two
edited August 2020 in General Discussion
With the influx of new fans some of them have read articles like this one on AoC official news page and have the old / now outdated understanding that nodes can delevel from Tier 5 to Tier 4 for example. Can we get an edit to the section of this article near the bottom "Node Atrophy" and "Node Deleveling" to remove references to deleveling and replace with the latest method of where a node accrues negative experience and the deeper into negative they get the more NPC provided services begin to shut off, the node remains the same tier, it is just that services/stores start to get shut down until you gain back enough experience.

Link to outdated article: https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy

p.s. while I have your attention, can we get the next node installment "Know your Node: Divine"?

Link to Nodes Q&A 3/29/2019 where this change was made (timestamp 14:58)
https://www.youtube.com/watch?v=T4Jw6jtWGPw=14m58s

second reference: Jahlon Paradox Gaming Network, interview July 2020: (timestamp 1:02:50) *edit post to fix timestamp to 1:02:50
https://www.youtube.com/watch?v=zWguiuv9iyY&feature=youtu.be&t=1h02m50s

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    loghan wrote: »
    timestamp 1:20:5
    This timestamp doesn't want to work in a video that is only 1:17:34 long.

  • DummoDummo Member, Alpha Two
    Yas, Divine node please.
    Dark Knight
    ufuyomxeubws.gif
  • loghanloghan Member, Alpha Two
    edited August 2020
    noaani wrote: »
    loghan wrote: »
    timestamp 1:20:5
    This timestamp doesn't want to work in a video that is only 1:17:34 long.

    thanks I fixed it to (timestamp 1:02:50) instead of 1:20:50.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    A lack of deleveling is really crap idea. Definitely gonna be pushing for that to go back to proper deleveling, especially when people inevitably level up nodes by accident then can’t get the ones they want leveled up past that first one.
  • loghanloghan Member, Alpha Two
    There is still complete node destruction though, a successful siege against even a top tier metropolis turns it to rubble, back to the bottom level of wilderness only. Then any other node can level up around it.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    loghan wrote: »
    There is still complete node destruction though, a successful siege against even a top tier metropolis turns it to rubble, back to the bottom level of wilderness only. Then any other node can level up around it.

    But that is not the same at all. If a player population abandons a military node that they accidentally leveled up, that node should degrade completely once the exp debt surpasses the exp it needed to level up. Sieges take a materials and resources to declare, why in the world should it be required against a ghost town?
  • loghanloghan Member, Alpha Two
    They thought of that too, if a node becomes a ghost town and it can no longer pay for its own upkeep, then after a lengthy period of time with lots of warnings to the citizens, it will eventually vanish and return to a blank field again. So even a siege is not necessary to get a node city to vanish.

    https://ashesofcreation.wiki/Nodes (down in the sub section of Node Atrophy)
    "we don't actually atrophy nodes to delevel but rather accrue atrophy points that must be replenished over time; and if not it begins to disable services and further compound the atrophy problem; at which point when it reaches a certain atrophy point then the node would just disappear"
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Ok good, that settles my concerns about early level accidental nodes
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Right now, the node atrophy talked about is just an idea.

    He said there are issues with deleveling, and that they may move to atrophy, but if you listen, no decision has been made yet.

    No point changing any articles just yet.

    This is a downside to open development of a game that is still years away - decisions absolutely will need to be changed.

    Personally, I'm with @Caeryl in preferring destruction. I think potentially losing your freehold if it is a long way from the node and it suffers from atrophy should just be one of the risks of placing it that far out - and this seems to be the only real issue.
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