Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Outdated Node Article on AoC News Page
loghan
Member, Alpha Two
With the influx of new fans some of them have read articles like this one on AoC official news page and have the old / now outdated understanding that nodes can delevel from Tier 5 to Tier 4 for example. Can we get an edit to the section of this article near the bottom "Node Atrophy" and "Node Deleveling" to remove references to deleveling and replace with the latest method of where a node accrues negative experience and the deeper into negative they get the more NPC provided services begin to shut off, the node remains the same tier, it is just that services/stores start to get shut down until you gain back enough experience.
Link to outdated article: https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy
p.s. while I have your attention, can we get the next node installment "Know your Node: Divine"?
Link to Nodes Q&A 3/29/2019 where this change was made (timestamp 14:58)
https://www.youtube.com/watch?v=T4Jw6jtWGPw=14m58s
second reference: Jahlon Paradox Gaming Network, interview July 2020: (timestamp 1:02:50) *edit post to fix timestamp to 1:02:50
https://www.youtube.com/watch?v=zWguiuv9iyY&feature=youtu.be&t=1h02m50s
Link to outdated article: https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy
p.s. while I have your attention, can we get the next node installment "Know your Node: Divine"?
Link to Nodes Q&A 3/29/2019 where this change was made (timestamp 14:58)
https://www.youtube.com/watch?v=T4Jw6jtWGPw=14m58s
second reference: Jahlon Paradox Gaming Network, interview July 2020: (timestamp 1:02:50) *edit post to fix timestamp to 1:02:50
https://www.youtube.com/watch?v=zWguiuv9iyY&feature=youtu.be&t=1h02m50s
1
Comments
thanks I fixed it to (timestamp 1:02:50) instead of 1:20:50.
But that is not the same at all. If a player population abandons a military node that they accidentally leveled up, that node should degrade completely once the exp debt surpasses the exp it needed to level up. Sieges take a materials and resources to declare, why in the world should it be required against a ghost town?
https://ashesofcreation.wiki/Nodes (down in the sub section of Node Atrophy)
"we don't actually atrophy nodes to delevel but rather accrue atrophy points that must be replenished over time; and if not it begins to disable services and further compound the atrophy problem; at which point when it reaches a certain atrophy point then the node would just disappear"
He said there are issues with deleveling, and that they may move to atrophy, but if you listen, no decision has been made yet.
No point changing any articles just yet.
This is a downside to open development of a game that is still years away - decisions absolutely will need to be changed.
Personally, I'm with @Caeryl in preferring destruction. I think potentially losing your freehold if it is a long way from the node and it suffers from atrophy should just be one of the risks of placing it that far out - and this seems to be the only real issue.