Neurath wrote: » You wont be able to be summoned with a full inventory so I'm not sure what your solution relates too. I dont see how the flagging system can be abused in conjunction with family summons.
Polish Mikey wrote: » If a group of players have 2nd accounts with alts in a families with their main characters. A farming or grinding group could stay deep in a dungeon or some far away farming spot and fill up their inventories, Summon their respective family alts, have a party member initiate combat with those family alts (combatants suffer half the death penalty of non combatants) and send them back to a safe zone. With Stevens current idea of summoning your whole family one by one, this allows for 7 inventory clearing trips. If planned correctly those summoned alts could also carry replenishment like food, pots and even repaired armor and weapons. A way to fix this issue without scrapping family summons would be to only allow summoning to a tavern. While simultaneously bolstering the social factors of Taverns, a family summon could also cost a modest fee, part of which could be collected by the regions tax collector (mayor, monarch, etc.)
Xenotor wrote: » The Family Summoning is meant so groups of 8 can meet up quickly once they are online rather then run for hours just to meet up. The Cooldown on the Family Summoning would be on the high site. Potetialy even as much as 20 hours. Its not like you need it more then 1 per day. You will not be able to leave your Familiy and join another right away. A cooldown of Real life Days will be aplied. People allready pointed out that you wont respawn back at the Town. Sure there will be Ways to abuse it but in so far the system is so well desinged that using it as intedet far outweights the potential abuse gain. That beeing said. Keep looking for potential abuses. We have Alpha 1 to Beta 2 to Iron them out so that at launch we can go smooth sailing.