Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Map Pings/Markers idea
Twang
Member, Alpha Two, Early Alpha Two
What if with Guild setup and perms you could enable/disable to ability for anyone or officers to be able to ping the map with either icons of a certain resource or hostiles. If setup with spam protection, and player preference of viewing. Could improve guild wide coordination
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Comments
It's great within a group to be able to have a ping, and an official from your guild, for example, to have another type of ping, I'm very curious to see what it will be like.
They have these planned and probably for additional interface locations such as guild halls.
There may be a pinging system for open world (within party/group). Would need a cool and toggle to prevent annoyance of spam. Quite common in many games especially since servers wont be "language" locked.
Could be used for:
I suggest that the Mayor and his councilors theorycraft their strategy along the days and refine the node's strategy and set the strategy on battle map, so for days the node can gather all necessary resources and stockpile essential items. Once everything is in order, they can just save the final version of their map together with other maps they have previously saved (even from previous neighbours). With the map saved and all preparations complete then they can just select which map they want to use for the upcoming battle.
Every node should have up to 10 different battle maps saved in the city hall, so in the day of the battle the mayor will pulll up all the maps and see which map can be used for deploying the available resources... sometimes the node will have resources for all 10 maps, sometimes for just 1 map if so.
Thanks, I agree that my idea is the best.