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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
*VIDEO* How Ashes of Creation Family Summon Fast Travel will be Exploited by Top Guilds
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2. You can not fast travel while in combat
3. you can not fast travel while beeing part of an event
(Guild Wars , Node wars, Sieges.)
So if your guild sets up a siege declaration, you can no longer Fast travel.
4. the Fast travel function will most likely have a high cooldown of 10 - 20 hours on the account hat was moved.
The argument that you get the cooldown on the summoner is wrong. You get it on the Account that was summoned. The Devs would have to be stupid to do it the other way around.
So congrats you just stranded your entire guild in a some part of the world and no one is home to defend it.
Sure you could have 8 Accounts with Max level characters but that would take ages and you still would have to travel on foot with each character to your home to bring the loot back.
So your guild decided to have everyone teleport to a world boss.
You kill it.
Now you have to walk back.
You can not fast travel with the boss loot.
If you teleport to the other continent for a boss then congrats you are 5 hours away from your homebase.
You might just loose your loot to PVP during that travel.
But whats even more importand: You cant do a fast group up with your mates.
My guild is going to have 8 people in a dedicated leveling and dungen group and the same 8 people will be in a family.
When guy 1 finds a cool dungen or ressource spot, then the other 7 will fast travel to him.
You cant do that. You will lock yourself out for the ability to do 1 way travel over the world.
The benefits of doing that are a lot smaller compared to have 8 acitve people in the same familiy to maximize group efficiency.
Note that its not certain that Bosses or POIs will allways spawn in the same location.
They plan to have raw ressource spawn randomly in the world so they might just do that for World bosses.
Also I am not sure what MMO you played were people of top guilds payed 100$ a month.
I was part of multiple top guilds in the past 20 years and never had the issue.
I also never heard of anyone having that requirement.
If some guild decides to do that. Let them. The benefit is a lot smaller then their gain.
End note:
I like that you try to find a way to grief the system. Keep doing that and the devs have enough time to fix the exploits.
And considering how Method got into drama in the last raiding tier of spending over 10,000 dollars to buy Gold (and still only got 2nd place lol) it wouldn't be so far fetched for top end guild like that to require people to have separate accounts, especially if they are sponsoring and paying the players for it.
It's not about socialization, it's about allowing people with little playtime the ability to log in and get right into the action with their friends instead of wasting huge chunks of their limited time traveling around the world.
Are you seriously comparing people who literally get paid to play WoW all day and whose livelihoods depend on it to the average MMORPG gamer who just wants a game like AoC to have fun in their free time?
No, we are talking about top end raiding guilds here. Are you really this dense? Do you think people like this won't exist in Ashes?
Blizzard does this and all it does is end up hurting people who never abused systems to begin with. Like now, we have no master loot, because top end guilds were abusing it with split raiding. We are now forced with personal loot, that is untradeable to others if the gear's level is higher than your current gear's level (even if the piece is absolutely garbage for you) and the entire game suffers because Blizzard wanted to punish the 1% of world first raiders.
Balancing the game around these people is not good. I'd rather not have a family system to begin with, but if they decide to launch with it and then break it halfway through the game's life cycle because it's being abused then that just hurts the casual player who enjoys using it and just likes leveling with their friends.
now 8 accounts I think would hopfully be breaking a multibox (eventual rule) If not this will be the top 1% of try hards and right now I think they have more pressing issues then people running 8 accounts to teleport. In the future if it's against some sort on TOS then hopefully they will get ratted out to a active GM, case solved and lot's of time and money wasted for the try hards.
I consider myself a hardcore gamer, but that's not even enjoyable to go th that extent.
However I'd like to add my 2 cents.
1. They'll just add a cooldown to the character that is summoned - problem solved.
2. If ppl are willing to throw tremendous amounts of cash towards Inteprid to gain a fractional advantage - let them. Others will benefit because Inteprid will have more income^^. I srsly don't care. Such minor advantages are not "pay to win", if you add said cooldowns.
Ya I think the only way at this point for the feature to be workable is to say you cannot be summoned after you reach level 10 or something like that.
That is fine but the guilds will be dominating the game and any non-instanced, contested, content will be taken by them and you will either have to buy the items from them or deal with crappy gear. That is just how this works.
Again like others have said here, top tier guilds (usually one on each server at least) have 8-10 max alts and so there could be 8 strings so you could have each of your alts fast travel once each (adds up to 8-10 times) during a cooldown cycle.
Only characters up to level 30 can summon or be summoned, hopefully a level 50 can one shot level 30 characters.