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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Loading Screens
Linstead
Member
Something that I've always loved from WoW and hated with many many many many many other MMORPGs was the loading. In WoW you can travel entire continents without loading a single time and you can see zones far off in the distance from the other side of the continent. Is Ashes going to be like this or is it going to be like GW1/2, Tera, FFXIV, etc where there are loading screens in between every zone and invisible walls all over?
That singlehandedly killed those games for me.
That singlehandedly killed those games for me.
3
Comments
You can see the zone Mount Hyjal (that big tree) from that island Teldrassil. You can go to that continent by crossing the water without a single loading screen, you can go from the top of Kalimdor to the bottom, without hitting a single invisible wall, loading screen, or anything in between. GW2 made me absolutely mad with the amount of invisible walls blocking my exploration and how many times I had to load between zones.
I will agree that FFXIV is worst with the amount of loading screens. FFXIV does clearly mark the invisible walls and the loading zones. They just have more, because the map is not seamless.
The best example for me, is Darkfall online. I don't even remember what the loading screen looked like. You got in that game and you could just go. One massive world with nothing to stop you anywhere.
One thing I can recommend is having a NVME for your games. Or something faster if you can. Having the fastest possible storage device for your games install can make a huge difference. I think my loading screens in FFXIV are like 5-10 secs right now. By the time I go to my other monitor to look at something. The game is loaded.
If I had more time, I would write a shorter post.
I mean, I get your point, but the fact that each CONTINENT is instanced doesn't mitigate the fact that the zones within those CONTINENTS aren't instanced.
One WoW continent is pretty much the entire size of Wildstar's (RIP) playable open world to give perspective.
Maybe they could have kept all of Azeroth in the same instance, but would you really want to sit on the boat or zeppelin for like 30 minutes as it travels the ocean in-between the two continents? I do agree that would add a nice level of immersion, but nobody has time for that.
Making the distance between the two continents isn't a good alternative either because that just makes the world seem smaller.
Edit: Not to mention that zoning in and out is only really done at high level when you have no reason to wander the zones and you're just running errands and stuff. Classic/Vanilla WoW levelling you could spend an entire day not changing instances.
See the post below yours. You are being pretty disingenuous to say that WoW is all loading screens unless you are specifically leveling through nothing other than dungeon finder and sitting in a main city using portals.
Also it's not about loading times, I have an NVME, it's about immersion breaking. There is something absolutely abhorrent about games that have loading between each individual zone. It feels like the world is just a bunch of domed "areas" instead of an actual world. You can't go past the invisible wall, you have to teleport in a specific spot, etc. It feels so "gamey" and not like you're actually in a fantasy world. Yeah, WoW has loading screens between entire continents, but that's because it's an old ass game from 2004 and it does save time. If the WoW world were actually as big as the map and had no loading, it would take hours to fly across the ocean to get to the other continent.