Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Rambling appreciation post
NelsonRebel
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Ashes of Creation, even the title for this game has a lot of meaning and implications. I see alot of symbolism in this games design and how it actually seems to correlate to the ingame core philosophies to the systems in place.
1.Rising from the ashes of an industry that has left us behind. - Steven Shariff
2. The phoenix and tree and fire symbolism of the game showing (what I presume)the ingame representation of the world of Vera and how we as the players are rising up a new world from the ashes of the old corrupted world from the past.
3. The node system being the actual mechanical interpretation of 1&2 on how the world changes and rises throughout the game history.
Probably will update this post with more little design things that have symbolism here that I really appreciate the thought that Steven and his team have put into the games unique presentation.
If you guys notice other cool symbolic things like these let me know, I really enjoy when games and developers incorporate lots of subtle recurring symbolisms and themes like this. Makes the lore and game world feel more epic in a way.
1.Rising from the ashes of an industry that has left us behind. - Steven Shariff
2. The phoenix and tree and fire symbolism of the game showing (what I presume)the ingame representation of the world of Vera and how we as the players are rising up a new world from the ashes of the old corrupted world from the past.
3. The node system being the actual mechanical interpretation of 1&2 on how the world changes and rises throughout the game history.
Probably will update this post with more little design things that have symbolism here that I really appreciate the thought that Steven and his team have put into the games unique presentation.
If you guys notice other cool symbolic things like these let me know, I really enjoy when games and developers incorporate lots of subtle recurring symbolisms and themes like this. Makes the lore and game world feel more epic in a way.
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Comments
Slightly off base, but i appreciate the Tentacles mage spell; reminds me Evard's Black Tentacles.
Another spell that reminds me of the good ole days is Safe Place, I knew the spell as Rope Trick. The extra dimensional space use to have a rope hanging down that you could pull up into the dimensional space and take a breather and heal up.
After thinking about it the Portal spell seems vaguely reminiscent Dimension Door. Not quite sure of the range but i am sure i could utilize this nice.
Edit~ I thought i seen some of the lore, not sure if you know but try https://ashesofcreation.wiki/religions enjoy the read~
Nice. Lol.
The sandal God has graced my thread! Hope the Team is safe and doing well!
That's a good find! Thank you.
Yes I've read into the basic premise of the lore and what's on the wiki. Not a whole lot I can determine from it but the basic concept is very intriguing. I can't think of another lore game that fits that exact dimension besides maybe the 8 Aedra and Daedra of the Elder Scrolls series
I feel the same. I knew from just the early concepts that alot of thought had gone into the game. I didn't realize just how much until the rest of the backer goal systems were unveiled just how far the depth and scope were reaching for.
Truly Steven and his team have if nothing else generated a genius landscape of ideas for the future of gaming and MMO's in my opinion. I can already see the design idea's influencing some current and upcoming games. It's so refreshing to see
I find myself aligned with tree more so than the other two symbols of fire and the phoenix. Most likely my interest in Norse mythology draws me to the world tree, Yggdrasil over the other two. Norse mythology is the only ,dare I say, "religeon" that gives notion to that there are more realms of existance than just Midgard/Earth. Numbering them realms to Nine. Which happens to be factors of three in more ways than one. The Valknut symbol is of three interlocking triangle seemingly to flow from one to the next. A symbol of Wodin, death, and in some cases rebirth. I notice a theme of symbols along the same lines in Ashes of Creation in the form of geometry. The triangle seems to have the most prevalent; even existing in the overall image of the logo of Ashes of Creation and in the arcane arts the triangle again is notably surrounded by 3 circles on a plane of a circle surrounding another circle(Runes). Furthermore a reoccurring theme of 3 is within many of the symbols of our heroes' skills.
I suppose I'll stop rambling; then again, I suppose I couldn't beat this horse dead anymore than the toxic damage meter thread. So sad that they want a bunch of cookie cutters. Sixty-four classes to choose from with various spells, abilities, and different augmentation. Yet no thought to creating something new or being unique. Jean Luc! Please save us from the Borg! I refuse to be assimilated~ I do not comply~