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The system of random bosses in the dungeons.

JmitmaxJmitmax Member
edited August 2020 in General Discussion
I wondered if it was possible to create a system of random bosses in the game. They should appear in randomized dungeons with random abilities.

This is how I see it ...
It is necessary to make a modular list of bosses of several types, for example, humanoids, ghosts, undead, dragons, etc. Also, create a list of abilities, some of which can use certain types of bosses, for example, a fire dragon uses some fire abilities, an ice dragon uses ice abilities, as well as general abilities that all bosses can use, for example a loud shout that puts a debuff on players. The bosses themselves will be randomly generated by taking the type of boss and abilities from these lists.

What can this give ...
This will make exploring the world more interesting, since you don't know in advance if there is a boss in the dungeon, what kind of boss it is. Since bosses are random and appear in randomized dungeons, this will be better than endless farming of the same bosses, for example, in the world of warcraft. Also, killing such bosses can be used for pumping and getting bonuses in nodes. For example, after killing the boss, the party has a quest to notify any of the nearest nodes about killing the boss in the dungeon. You can hand over the quest only in one node, which means that after killing the boss, players will not immediately disperse as in other MMORPGs and will together decide in which node to hand over this quest and receive bonuses. Of course, you need to make sure that only the party can hand over the quest, so that people cannot disperse to different nodes and receive bonuses in several at once.

How else can this be used together by nodes ...
After completing the quest to kill the boss, the node is pumped and gives temporary bonuses to the players who killed the boss. For example, from the general buffs, there will be a discount on all goods and services in the node. You can also make the appearance of new goods from sellers, for example, if the boss was a dragon, then its scales may appear on sale, which can be used in different professions.
There may also be different bonuses specifically for the node, for example, more resources around the node or animals, or, for example, a buff to gain experience for everyone in the node.

You can add a lot more to this, but about bosses, it is not necessary that there are many at the start, you can add new types of bosses and abilities over time.

What do you think about this? Do you have any ideas on how to implement this?

Thanks for your attention.
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