Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Server Population Over Time
cyberwolf
Member, Alpha One, Alpha Two, Early Alpha Two
What will happen if you join a server and over time the population on that server drops for whatever reason? What will happen to all the progress made on your character or the nodes you have supported?
Many games simply move players from low population servers to high population ones or merge servers. What is the AoC solution to this problem?
Many games simply move players from low population servers to high population ones or merge servers. What is the AoC solution to this problem?
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Comments
It seems like it will be a big mess to merge servers.
One solution I can think of is watching active population and adding new players to older servers that are flagging, but that might be disappointing for new players hoping to experience the early game node development.
Nope, that prevents new players from being able to play with whoever they want.
In my opinion, merging servers is pretty much the best thing they can do to fix low server population. As to how they will implement that, we don't know yet.
or create incentives for new players to join legacy servers with a lower population. Guiding those that are not prediposed through friends onto the medium-low pop servers usually works really well.
Temporarily Increased EXP gains
a temporary mount
some cosmetics
usually is incentive enough for a new player to join the "recommended server"
So you're telling me that a new player should be forced to choose between playing with their friends or playing to get a mount or skin? No way man.
Maybe even grant the characters some items that represent their current node xp and resource investment to reinvest that on a node on their new server.
you don't force them to decide at all.
You play with your friends. If you don't have any in the game, then you join the recommended server.
A skin might be the wrong incentive, you are right. Rather a temporary EXP boost, a temporary faster mount, etc. to get these people started in the game
Off course with limits such as no global chat and a limit of max level of 15 -- 20 before you have to either buy the Subscription or leave.