Vhaeyne wrote: » They could always have the quivers have %chance to not use ammo. Instead of outright infinite ammo quivers. I am normally pro ammo, but some games will have skills that force you to machine gun through your ammo. Requiring a infuriating amount of ammo to be carried to make the class useful. I tend to like it when you can conjure up the basic arrows, but the more powerful ones are crafted, and only used for big boy content. Unless you are wealthy. I only feel this way because having more consumables in the economy can create more jobs. Some games however it was not meant to be.
Vhaeyne wrote: » Well since it feels like we mostly against it. Or on the fence about it.https://ashesofcreation.wiki/Bows Having one ranged slot, and no ammo slot seems like a big hint to me that we are not going to have ammo. Which would be perfectly fine by me.
Beekeeper wrote: » WoW in its modern iteration has abandoned ammunition, instead, bows just shoot, and throwing daggers fly, up until the gear breaks. There's something to be said about how cumbersome it is to have a bunch of inventory slots filled with ammo just to have the ability to fight with a bow. Yet, at the same time, I always saw it as a great tool for immersion to plan ahead with that. Do I buy good arrows, or are cheap ones ok? Do I get some enchanted frost arrows just in case i stumble over a fire hound? What do you guys think? Is an ammo mechanic good immersion, or just annoying?
Noaani wrote: » Vhaeyne wrote: » Well since it feels like we mostly against it. Or on the fence about it.https://ashesofcreation.wiki/Bows Having one ranged slot, and no ammo slot seems like a big hint to me that we are not going to have ammo. Which would be perfectly fine by me. That does seem highly probable. That said, they still need a system in place for the potion launcher and it's ammo, so...
Beekeeper wrote: » Maybe those found a place as cannon-equivalents, since gunpowder wont be a thing? Throwing greek fire on an opposing vessel is proper medieval manners