Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Making summoners incredibly desirable
Lfmr
Member, Alpha One, Adventurer
Don't know how far into development Summoner is, or if it's abilities are locked in stone, but I just recently had an idea that would make summoners incredibly desirable in raid / group content.
Allow summoners to summon powerful ammo, shields or other equipment that increases the strength of another party member. As a summoner with this ability, you get to buff the damage of an ally by giving them something that they can equip which is equivalent or better then BiS (depending on level / skill points in the skill) The item would vanish upon the summoners death, distance reaching a certain threshold or logging out. (Would probably recommend equivalent to bis, although more versatile, think sidegrade, like a summoner with fire augment can conjure fire arrows which this ice monster is weak to.)
If the game is balanced towards groups of 8, you could limit it to 1 per group of 8 or whatever is deemed balanced with testing.
This also gets DPS player to kiss up to the summoners / support classes for the sweet sweet buff, but jokes aside promotes social interaction and cooperation between dps/support players.
What you guys think? Just spitballing here, and didn't really think it through too much before posting.
Allow summoners to summon powerful ammo, shields or other equipment that increases the strength of another party member. As a summoner with this ability, you get to buff the damage of an ally by giving them something that they can equip which is equivalent or better then BiS (depending on level / skill points in the skill) The item would vanish upon the summoners death, distance reaching a certain threshold or logging out. (Would probably recommend equivalent to bis, although more versatile, think sidegrade, like a summoner with fire augment can conjure fire arrows which this ice monster is weak to.)
If the game is balanced towards groups of 8, you could limit it to 1 per group of 8 or whatever is deemed balanced with testing.
This also gets DPS player to kiss up to the summoners / support classes for the sweet sweet buff, but jokes aside promotes social interaction and cooperation between dps/support players.
What you guys think? Just spitballing here, and didn't really think it through too much before posting.
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Comments
Not necessarily. Why do you think there is a class called Bladecaller? Summoners summon. What they summon can be animate or inanimate.
Now that doesn't mean that I agree with what the OP is saying. Based on what he said, these summoned items are supposed to be better than your current gear. This is a really bad idea because you're basically telling players that their hard earned, high lvl, gear is simply not as good as the gear that can be summoned by a summoner. That takes away from the desire to get best in slot gear which can harm the game.
1. Let them switch places with their pets on a short cd (backpeddeling is for noobs back switching is the future!)
2. Let them summon terrainblocking walls for short durations etc ("You dare approach me?!?" No thank you there is a wall in your face)
3. Give them the Blackhole ability (You TOTALLY summon that! ;D )
4. Give them slows, magical aoe dots and battlefield controll skills
All of that would make them unbearably difficult to fight for most classes except rangers and mages (rogues too if they manage to burst the summoner from stealth)
In terms of buffs, if you want a buff/debuff type of support class, you can check out the Bard. That's their specialty.
Summoners aren't necessarily bound to summoning creatures, and it would be a very strange decision to limit the class in that way, there is many examples in media and other games where summoners summon weapons from other planes (We'll use elder scrolls as an example, the bound armor / weapon skill under the conjuration skill tree.) hell, I imagine some of your creatures will be equipped with these weapons and armor when you summon them too.
There is already talks of the summoner class being a hybrid between Support and DPS, so it sort of fits them pretty nicely as well.
Also, giving another player a weapon doesn't really undermine the effort that a player put into achieving another item because I suggested it might be a sidegrade, to bis, and not necessarily an upgrade. I'll use the same example, the meta bis ammo pouch might be the most versatile ammo, but the summoner specializes in fire, and the fire ammo he can create is more effective against the ice boss you want to fight, but it might be less effective at fighting other enemies then the ammo pouch you had crafted for yourself.
Even if it was superior to bis items in every way, it still wouldn't undermine the grind to get bis since those items would be permanent, whereas these summonable items wouldn't be reliable, you'd lose them upon the summoners death, you'd lose them when he wasn't near you or logged on, etc.
I'm more so curious if summons via secondary class will be controlled or not? Take the Bladecaller, would they function more like the Flock of Blades from Blade & Soul's Blade Master?