Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Necessity for Hot Buttons
COLDFALL
Member, Alpha Two, Early Alpha Two
Just wondering how many abilities each class will have. I hope that either it will be possible to macro abilities, or there will be fewer than 20 or so combat abilities needed to play each class. There are few things more awkward than having to ALT/Shift/CTRL to extend your hot button capacity because your class has 397 combat abilities.
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Comments
Probably closer to half of that.
So rather than having issues with enough hot buttons (which really is easily solved), we will have issues with somewhat boring combat due to so few abilities.
I'm not entirely sure thats accurate. Responding to a question if the shown 13 slot hotbar is what we'll be limited to steven said you could have multiple hotbars. Unless we've got a more definitive answer this is what I've found on the wiki about it, from the march 2020 livestream specifically. 1:41:42 if the timestamp isn't working.
https://www.youtube.com/watch?v=d6MJfCNq8uI&feature=youtu.be&t=1h41m42s
https://ashesofcreation.wiki/User_interface#Action_bar
Some people are a little too attached to that repulsive mess of five hot bars, three sidebars, plus one up top for utility. I hated that about FFXIV
Hell no. I'd rather have 15 abilities and focus on actively comboing them as opposed to having 30 abilities and not using a lot of them. Its one of the main reasons I quit WoW. GW2 has 12 abilities or so if I remember. Nobody is complaining about its combat being boring.
Besides, Steven said that you can have upto 30 abilities, or invest your skill points into further progressing a single ability, upto 3 times. So something like 1 point in 30 abilities, or 3 points in 10 abilities.
Aion has 30+ normal skills for each class (depends on the patch), 12+ stigmas which are special skills for special slots which majority of them are in two main skill trees defensive (party buffs and sustain, etc) and offensive (single target burst DPS + cc) for tank. There are 6 normal stigmas slots and 6 greater stigmas slots so you can not use them all and you have to choose.
In Ashes we have less skills, that is true, but we also have a lot of more classes, so it balances things out. Since we know tank skills, as a main tank, i can say we have majority of skills we need to be efficient in both
PvP
We have plenty of CC (Stuns, Pull (which can be upgraded to lvl 3 and can pull up to 5 ppl! That is one of the most important AoE CC skill in PvP), Knock down single target and AoE and Target lock, some debuffs such us bleeding, Bodyguard skill, which is also very important, and some other skills mostly DPS ones.
PvE
We need decent aggro/threat generation skills and DPS ones to keep the aggro and thats pretty much it, which we have.
Overall i would like to have more buffs for DPS like dmg up by X % for X duration but decreases defense by X amount and party sustain buff like X amount of HP or defenses up for X duration, but thats my personal opinion.
I myself plan on focusing on 5 spells/abilities.
They already said that people will be able to either go for few abilities or for a multitude of abilities that wont be as strong.
"Players receive skill points as they level. These can be used to level up skills within their active, passive or combat/weapon skill trees.
It will not be possible to max all skills in a skill tree.
In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.
Players are able to reset and reallocate their skill points."
Exactly! Having more abilities than available buttons on your keyboard is just annoying. I'm here to play games, not be a concert pianist
Ok it won't be that low. You will have at minimum 10 to 15 spells even if you go all in on them.