Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Poll] What kind of Artisan are you?
AnansiLostChildren
Member, Alpha One, Alpha Two, Early Alpha Two
Hi everyone, I saw there was a poll for combat classes, so I figured I'd make one for Artisan classes. What do you plan to do in your down time?
Which Artisan Pathway will you choose: strawpoll.me/20816255
Which Artisan Skill(s) do you plan to master first: strawpoll.me/20816299
Drop a line in the comments about why you are interested in that pathway/skill.
I'll ask again once Alpha footage comes out so we can see how the community shifts.
Which Artisan Pathway will you choose: strawpoll.me/20816255
Which Artisan Skill(s) do you plan to master first: strawpoll.me/20816299
Drop a line in the comments about why you are interested in that pathway/skill.
I'll ask again once Alpha footage comes out so we can see how the community shifts.
2
Comments
It will be super cool if the best apothecaries in a given server are in some random person's freehold yard versus being run by NPCs.
Who cares about medicine when you've got poisons and other crazy potions.
But I will do it all eventually even if it takes years.
All that said, if I absolutely have to answer now Alchemist gets my gut feeling choice. But that is EXTREMELY likely to change. The top 10 choices is probably an automatic no go for me. Especially since the devs are thinking about limiting certifications.
Yea i feel that. There's two routes here, I think. One is what's the most profitable/least filled position. The other being people actually finding joy in doing the skill for hours. I suppose I was just wondering what profession peeked interest of people the most. That's why I plan to ask again after Alpha to see if peoples' perceptions align with what we are shown.
GEMSSSSSSSSS!
https://knightsofember.com/forums/members/winner909098.54
Defenetly Mining and lumberjacking.
Then as addition Either Farming or herbalism.
Yea but there will be storage spaces as long as you have some sort of hold or guild hall to store them in. It's just a matter of getting all the mats there.
I always thought there will be some kind of storage in Guild Halls or when you have your own house.
It's ok to not master crafting, but with master gathering I can provide my guild/friends with needed materials and having some level of crafting on my own char won't hurt
My second choices would be jeweller or woodworker. I'm getting muddled up regarding where I was what, but I did a lot of crafting in both EQ2 and Vanguard. Both games had mini games for crafting that I very much enjoyed. I remember being asked to make specific rings as a jeweller, and I remember doing crafting quests where a friend escorted me through a dangerous area so I could complete my mastery. I think the quests were Vanguard. I just remember him holding off a ton of bad guys so I could examine a rock, or something. He almost died, but I completed my quest.
I remember one game where I was running back and forth in a remote area just to use out of the way crafting tables and complete rare recipes.
Animal Husbandry fills me with ideas about how I might find myself exploring our of the way areas to find rare animals to incorporate into my breeding. I'm very keen to see what Intrepid do with AH.
Splicing animals together sounds like a hoot
I do think the pub system will become more involved than is currently mentioned. I hope they provide means and customization to make it useful. I also hope the number are limited in some capacity, before every guild just tries to throw up pubs in hotspots.
Weird I just dived into the Tavern system last night. I am hoping you can own a Tavern and have a farm on your free hold with cooking mastery to sell the best buffs. That's dope as a melee PvPer who was going to go the consumable route anyway.
Housing will have storage.
But just like caravans if destroyed in a node war becomes up for grabs.
I see what you are saying. Have they confirmed that there are zero safe places to store gatherables and gold?
What they did confirm is that when a node siege drop raw stuff and processed goods are locked where they are until after node siege (including freeholds in the wild). If the node is destroyed then all that stuff that was inside the node (doesn't matter where) becomes the loot/reward for the attackers. For the next 2 hours after the destruction of a node, every freehold connected to that node becomes vulnerable to attack. If destroyed then all of the raw stuff and processed goods in the freehold becomes loot/reward for the attackers.
The devs have consistently described raw stuff and processed goods as something at risk and something you fight for. Does that include gold ? I don't know. Maybe. Perhaps only the gold you have on you as you walk around. I don't know. However completed goods such as items or gear are safe and impossible to lose unless you are heavily corrupted and killed by other players. Even then you only lose what you happen to have on you at the moment.