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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Nodes at Launch
HiddenDaggerInn
Member, Alpha One, Alpha Two, Early Alpha Two
Being that nodes are static, and they're in place at launch, after all the alpha and beta testing, players will know where the nodes are already and run right to them at launch. Do you think they will change it before it releases?
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However Alpha wont be anywhere close to the full map, and Beta might not be either. So even if those ones stay static, there might still be areas to explore and develop that no one has seen yet.
Seems like an unneeded extra level of micromanagement.
Shuffling the node type should be pretty easy to do. They might however be related to the node specific questd, which would make changing it impossible.
There is no doubt in my mind, that there will be a Map of the nodes the player found + their time available before launch. This way, anybody can access the information and plan ahead.
I'd also assume, that players would rather develope a Node they haven't yet developed to see other type of content
So, x + y + z + p = 103.
Then they can just vary the type of each node with algorithms. They can also add in an algorithm so that same type nodes don't exist next to each other.
Betas will 100% be the full map. In fact, betas will be pretty much the full game and is just there for final testing and tweaking purposes, especially beta 2. By the end of alpha 2 we will most likely have the full map.
If people want that advantage, there will be maps available by that point - so this really isn't an actual advantage.
Even if it were, you are talking about an advantage of an hour or so in a game that players hould be looking at spending years in.