Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Concluded
Anonymous332
Member, Alpha One, Alpha Two, Early Alpha Two
Concluded
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Comments
But yes, sure. All weapon types should have their individual feel, and "combat style" or "martial arts". Best way to help, is watch and shoot. Wait for Alpha to be streamed/played and provide feedback and ideas once footage goes live.
I am actually very concerned regarding weapon/class animations.
Just as a warrior using dual wield should be different to a rogue, so should axes be different to daggers which in turn should be different than swords.
Ashes has a lot of detailed systems that wants to implement. For me, a few of them are not as important that they should draw resources from combat aninations.
I am really anxious to get into A1 and then move to A2.
Combat is paramount
There are approximately 25 weapons, with 8 Archetypes, 8 races, 2 genders. That's 3,200 animations, 1,600 if you use the 4 base races instead of both sub civilizations.
Hope so or it will get visually stale pretty quick.
this is a test message don't mind me
The weapon use combo system determines special effects that proc based on weapon progression.[41][42]
Players can spec into weapon abilities that change what combinations are available, based on the type of weapon.[41]
https://ashesofcreation.wiki/Weapons#Class_weapons_and_armor[/url]
It looks like weapons skills will be the same for each class. That could just be my impression though. However, since you can pick specific weapon abilities to spec into, you may be able to select specifically fast attacking abilities out of the group. Worst case, you will just have to pick specific weapons that have fast attacks such as daggers and rapiers.