Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Concluded
Anonymous332
Member, Alpha One, Alpha Two, Early Alpha Two
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But yes, sure. All weapon types should have their individual feel, and "combat style" or "martial arts". Best way to help, is watch and shoot. Wait for Alpha to be streamed/played and provide feedback and ideas once footage goes live.
I am actually very concerned regarding weapon/class animations.
Just as a warrior using dual wield should be different to a rogue, so should axes be different to daggers which in turn should be different than swords.
Ashes has a lot of detailed systems that wants to implement. For me, a few of them are not as important that they should draw resources from combat aninations.
I am really anxious to get into A1 and then move to A2.
Combat is paramount
There are approximately 25 weapons, with 8 Archetypes, 8 races, 2 genders. That's 3,200 animations, 1,600 if you use the 4 base races instead of both sub civilizations.
Hope so or it will get visually stale pretty quick.
this is a test message don't mind me
The weapon use combo system determines special effects that proc based on weapon progression.[41][42]
Players can spec into weapon abilities that change what combinations are available, based on the type of weapon.[41]
https://ashesofcreation.wiki/Weapons#Class_weapons_and_armor[/url]
It looks like weapons skills will be the same for each class. That could just be my impression though. However, since you can pick specific weapon abilities to spec into, you may be able to select specifically fast attacking abilities out of the group. Worst case, you will just have to pick specific weapons that have fast attacks such as daggers and rapiers.