If a thread like this has been done before, I couldn't find it! If not, it would be cool to have a list of boss ideas for the community to read and maybe get picked up by the team to use in game! I literally had a dream last night about this boss fight......no idea why. Maybe I am just this damn excited ><. My wife didn't want to hear about this so here I am haha.
My idea - Top tier raid boss from a fully developed node in an earth/swamp area. Currently not named.
At first glance, this boss is a giant pile of Muck from the swamp. Like, massive. Almost filling the size of 33% of the room on the opposite side from the door. The room is a dome shape and there are various holes in the walls the size of doors (20 or so). The floor is solid all around with normal cave like textures. The tank yells Leroy Jenkins and pulls.
All damage on the boss at this point is 100% mitigated with full damage reduction. The boss initiates phase 1 and sheds 33% of it's mud in all directions spawning mud monsters all around the room. a couple large tank monsters, a dozen or so small monsters and several ranged monsters in random doors along the walls. Tanks need to pick up the large ones, CC the small ones when needed but dps them down with melee and ranged must handle the monsters along the walls. The boss is only mitigating 66% of all damage at this point because it shed 33% of it's mud.
When both tank adds die, the boss initiates phase 2 by dropping another 33% of it's mud in all directions. This time Ranged adds spawn again along the walls as well as another large tank boss (but deadlier) that must be tank swapped as it applies a debuff to whatever tank it is on to take 100% increased damage. During the time there is mud falling from the ceiling that deals damage and causes slow attack speed and a stacking debuff of damage over time. The boss entity is only reducing 33% of all damage because 66% has been shed.
Once this phase ends with that mini boss dying, phase 3 begins.This is the (true) DPS phase even though some damage may be viable during phase 2. The boss sheds all remaining mud causing him to take 50% increased damage (now taking 150% in total) while he charges up his summoning spells. He is revealed to be just a man (or women) who is controlling the mud he is summoning. The remaining 33% mud he shed is now causing the raid to avoid an increased amount of falling mud (same mechanic as phase 2), a beam that shoots from a portal above the summoner at random targets (that aoe's X meters from the target), and a raid wide movement speed debuff that ends after his summoning is complete.
This boss is a dark summoner who has mastered Earth and Water magic. This boss fight should be completed by the end of the second dps phase. You can have his voice muffled at the start but become clearer as he sheds the mud each time as if his summon has consumed him.
I'd like to read other boss fight ideas if anyone has any. I am extremely bored and have roughly 2 years to waste