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How will the combat feel?
I know with a game like this, combat and animations will play a big factor. Now will the combat feel like you are just spamming spells? or will it be action combat where you really have to be engaged and 1 mistake of a move can be punished.
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Smooth fluid combat trumps all including action combat
As far as I am aware we are yet to see the tab target side of things in too much detail. We really won't know the full feel of the combat until beta, I expect.
Sigh... we get it combat is important, we know! So does development.
Srsly, stop thinking tab target is the key why WoW is big and its combat feels good, and also, there's hella people who doesn't play WoW cuz of its combat.
PS: its combat feels good because its quickly responsive, not fluid.