Glorious Alpha Two Testers!
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
MAYORS should be able to host FESTIVALS in their towns!
RandyBK
Member
The Mayor system is awesome and I'm excited to hop into it. However I think that there could be a new system added into it, a Festival system.
It's a simple idea, Mayors would be able to gather resources/goods in order to hold festivals in their towns. These festivals could do a number of things like Node-wide XP buffs, Citizen based buffs, or maybe higher spawn rates for mobs/resources in that specific node.
Festivals could vary in size. Anything from a simple decoration of the town, up to a grand feast. There's tons of different ways a festival could be represented in game.
Festivals could also provide a number of limited time things for that node. Stuff like festival specific tavern games, in-game cosmetics like party hats, and maybe even parades. (I know the parades seem over the top but they'd look doooope.)
Festivals would obviously have a timer between them so they couldn't be abused back to back. Perhaps once a month just as a base.
There are plenty of problems that this system could cause, such as it conflicting with Sieges. (However, a Siege during a festival would be chaotic and wonderful.) This is all an idea that I bounced off of some people in the Discord, and they all seemed to enjoy the idea so I made this forum post.
Let me know what you think.
-Randy, King of Frognar
It's a simple idea, Mayors would be able to gather resources/goods in order to hold festivals in their towns. These festivals could do a number of things like Node-wide XP buffs, Citizen based buffs, or maybe higher spawn rates for mobs/resources in that specific node.
Festivals could vary in size. Anything from a simple decoration of the town, up to a grand feast. There's tons of different ways a festival could be represented in game.
Festivals could also provide a number of limited time things for that node. Stuff like festival specific tavern games, in-game cosmetics like party hats, and maybe even parades. (I know the parades seem over the top but they'd look doooope.)
Festivals would obviously have a timer between them so they couldn't be abused back to back. Perhaps once a month just as a base.
There are plenty of problems that this system could cause, such as it conflicting with Sieges. (However, a Siege during a festival would be chaotic and wonderful.) This is all an idea that I bounced off of some people in the Discord, and they all seemed to enjoy the idea so I made this forum post.
Let me know what you think.
-Randy, King of Frognar
9
Comments
1: I think there should be a limit on it. No fun if the city is in festival mode all the time.
2: Your worry about conflicting with sieges can be easily solved since sieges are announce x amount of time before they happen anyway. And as it stands now i believe some services will be unavailable already. So they can just add this to the list.
-If your town or city needs to increase revenue outside of raising taxes, you could sell fireworks or seasonal items to increase revenue.
-It should be time limited, like 1x per season which is 1x per month.
-Should be different in every major city. (banners, guards, confetti.
-Should be able to pass out leaflets with personal notes inviting people but only in the city your in. (would be interesting to see how far they travel!)
https://knightsofember.com/forums/members/winner909098.54
1. The opportunity to hold a festival should either be every month for 3 days or once a week for one day. Why you may ask? Because every week the seasons will change in Ashes and that would make it a thematic weekly or monthly thing.
Weekly would be thematic for each season (Easter, Summer Solstice, halloween, Christmas or their equivalents) or as a new years festival. One year survived another is comming with new challenges.
2. Make it give a little buff to regeneration. A week long buff if it is monthly, or a 2 day long buff if it is weekly.
3. They could make it like the Darkmoon Fair in WoW. Something that some people REALLY like, while other totally ignore it.
Sure, we might need some tools, like a halfling smog machine, or a pixie dancing ball. But a mayor event with a parade and ferris wheel? Who doing the quest or flipping the bill? the citizens? I hope your not squandering my taxes for events and not defence.
I'm out here fighting the big fight. And your having a party? WTF!?
the suggestion was for it to have node-wide buffs
https://knightsofember.com/forums/members/winner909098.54
I am really curious as to what you see before you when you read OP's suggestion. Could you elaborate a bit more?
"You want a festival citizens? Earn it!"
I would prefer it as a thing you can do on big holidays in real life, that way it’s something more special and something to look forward to. I know different people have different holidays, so someone would probably not like this because they don’t celebrate that holiday or your holiday isn’t included, but it’s the best idea I can think of when it comes to not having festivals too often in the game.
Or like @mrwaffles idea, after a successful defense (but only for node stage 5&6 or maybe even 4). That way it wouldn’t happen too often and it’s an extra motivation to defend.
But I think it’s should be something the Mayor can start, but for the festival to happen the citizens of the node have a time limit to gather the resources for the festival, and if they don’t make it in time the resources will go back to the people that contributed so it wasn’t just a wast of resources because nobody else contributed.The people get a mail with them or something.
Or instead of getting a fix number of mats, all citizens get a significant resource chance boost but only in the nodes proximity. Make that real estate more valuable
Just imagine the cinematic of people out laughing and drinking in the town square when, overhead, a flaming boulder arcs into the bell tower, smashing stone and sending rubble flying into the crowds.
Cut to one citizen picking up a chicken leg. He bites into it, sending a shiver down his spine - the citizen buff has activated. With steeled resolve, he proceeds to rally the town into an organised defence.
If the game has a detailed calendar, then holidays and festivals should follow that.
A system like this seems to me like a good addition to the game as a patch to the game mid way through a content cycle. A new feature that doesn't directly impact on other features, and doesn't really rely on the either.
I would think that it should only be available to nodes that are metropolis level or vassals of a metropolis node (or grand-vassals/great-grand-vassals). Allow nodes to pick a specific season to have their festival, and the effects of it are determined by that season and the node type.