Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Issue with Level 1 Nodes
derp
Member
Just a small one here.
I was thinking how cool it would be for me and my friends to try and claim a node on game release, before I realised how difficult it will be for us to ever make a home worth staying at. The reason for this is that the benefits that come along with the higher tier nodes instantly make them meta.
What reasons will there be for me to continue to contribute to my node, if my node is behind other nodes? e.g. even if my node is far away from the larger nodes, why should I stay to build it up? I would really love to be able to do this, but I fear that I'll be forced to spend my time in the main cities instead of being able to contribute to a node I'd rather spend time in.
Your thoughts and solutions would be appreciated
I was thinking how cool it would be for me and my friends to try and claim a node on game release, before I realised how difficult it will be for us to ever make a home worth staying at. The reason for this is that the benefits that come along with the higher tier nodes instantly make them meta.
What reasons will there be for me to continue to contribute to my node, if my node is behind other nodes? e.g. even if my node is far away from the larger nodes, why should I stay to build it up? I would really love to be able to do this, but I fear that I'll be forced to spend my time in the main cities instead of being able to contribute to a node I'd rather spend time in.
Your thoughts and solutions would be appreciated
0
Comments
Though some clustering will be guaranteed to happen, because it probably requires a big group effort to level and sustain a node of any relevant stage, something not possible with just a small group of few friends.
I suggest to mull this over before release, https://ashesofcreation.wiki/Node_types
The problem is you are thinking that you claim a Node. You don't.
Nodes aren't individual or small group content, they are large group content. So, its not "your node" so much as "the node you live in"
Yes I understand this. But I'm thinking in the terms that you might want to develop a node somewhere other than where the most developed nodes are for some reason or another. e.g. you may want to develop node near the ocean for some reason
I'm very tempted to purchase the alpha 2 pass for me and my buddy but I don't know when launch of it is :O
The only barrier is if other people in the area want different neighboring nodes to reach metro, then your preferred node may end up as a vassal to that node. That’s intended design that not everyone get to live in a metro.
Back on topic.
Firstly, you can only become a citizen at a stage 3 or higher node. So, no. You can't occupy a node 1.
I hear you. I to want to live away from the Hussle and bustle from the metros. Perhaps set up a tavern, or kiosk, how about a shrine, off the beaten path.
Now that I have that shrine. Perhaps those augments, offered by a church, sounds pretty tempting.
Time to grow that node. Maybe I will become mayor or the mayor is thinking like me. Maybe we hate each other. Time for conflict.
The scenerios are boundless. Wait and see.
Too many unknown variables to possibly have a semblance of an idea yet. Hence why my goals are extremely vague. Somewhere with snow and ice.
U.S. East
You'll develop slower, but there should also be less chance of an early siege and other similar events which could be very tempting for other players looking for a quieter experience.
I go more in depth with that idea in this thread.
https://forums.ashesofcreation.com/discussion/46210/civilization-vs-wilderness-node-level-balancing
Apart from what jahlon said.
Name 5 of these benefits you are talking about.
Apart from the fact that high tier nodes are:
more likely to be sieged (which might lose you a lot of stuff and investments you made into the node), more likely to enjoy higher tax rates, more likely to deal with caravan robbers + other scoundrel, higher housing prices, more likely to be involved into nodes wars to the great displeasure of most of its citizen and to top it all off: the loss of all the alleged benefits upon being defeated in a siege
Most advantages we know of are also given to the vassals of a metro. (Teleportation, Airships, Regional Market Houses and market overviews, access to the Bounty Hunter system...) Most disadvantages are not.
Out of the of my mind, i can't even recall a single advantage, where they explicitly stated that they'll be metro exclusive.
Feel free to enlighten me.
No one can force you to spend time in a higher level node if you don't want to. If the benefits of spending time in higher level nodes appeals to you, then go do it. Spend time in "your" node if you want to. Claim citizenship there, and have fun with your friends. If you're out in a node having fun with friends, then who cares if that node doesn't level up as fast as others? Have fun!
@Warth
I am also failing to find anything specific yet that can only be gained in/through a level 6 metropolis. Those types of specifics just may not yet exist. Mayors of level 6 nodes get a flying mount, but that's a benefit for only 1 person.
This is the closest I could find.
Adaptive content
New points of interest (such as dungeons and world bosses) spawn as nodes develop.[58] This content adapts to the development of the zone it is in.[59]
Greater concentrations of population also lend to bigger markets to sell goods, buy rare goods/recipes, group with other players for content, the largest player housing (mansions).
Obviously these will be of the central hubs of the economy and gameplay.
The market places in a Stage 6 node can be used by everybody to buy and sell. The Node might profit through the tax system, but that's not an advantage to the single node citizen.
Content that will open up, is also accessible to all, as most of it is open world.
Mansion of course is an interesting perspective, but you need to get the open world house when the node is stage 3, as those will mostly be the ones developing into a mansion. If those players stuck with the node from the days it was stage 3, then they of course deserve the mansions.
Don't get me wrong, there will probably be some Node 6 citizen exclusive advantages, otherwise nobody would choose to live there considering the disadvantages that come with it.
However, right now? We don't know a single one of them. These threads about "The advantages of Stage 6 Citizenship" originate from nothing but how air looking for problems that might or might not even exist in the end, with nothing to go on but their own fantasy.
If they were with the community for longer than a couple of weeks, then they would also know that these discussion have been had for 3 years by now, always concluding at the point, that
A: Advantages of High Level Node Citizenships are by design, as they also carry most of the risk of losing it all or
B: there isn't enough information to have any purposeful discussion on the topic.
They have been so discussed so much, that most veterans don't even bother answering these threads anymore.
😉
Citizens of metropolis scientific nodes may teleport between the metropolis and any of its vassal nodes, regardless of the stage of the vassal node, so long as the vassal node is not at war.
Citizens of vassal nodes may teleport to their metropolis node and back.
https://ashesofcreation.wiki/Scientific_nodes
Teleporting to any vassal node is a direct benefit using the scientific superpower exclusive to citizens of the metropolis. I wouldn't rule out a lack of benefits for metropolis citizens yet.
Well, why would a Stage 5 Node be allowed to teleport to another Stage 5 node that are both Vassals of the same Metropolis?
They aren't related at all with each other. They might even be at war/rivalry with each other.
You of course, can only teleport to the ones related to your node, everything else would be ridiculous.
The citizens of the metropolis will be able to teleport to both of the Stage 5 nodes in your example. However, citizens from one of those Stage 5 nodes will only be able move between the metropolis and their home node.
The metropolis citizens get many more teleport locations than the citizens of the lower nodes in the influence of the metropolis. It is a direct benefit of living in a Scientific Metropolis over those that do not live in one.
Aside from the above, I wasn't trying to justify why metropolis citizens receive an additional benefit. Instead I was directly responding to your request:
"Out of the of my mind, i can't even recall a single advantage, where they explicitly stated that they'll be metro exclusive.
Feel free to enlighten me."
You have been enlightened.
If you want to build a remote node up and you don't have numbers to help, it will take a very long time. But that shouldn't prompt you to play where you don't want to play.
You can travel if need be then come back but I don't think 'meta' will be a big thing node wise so just play how you want to play.
"If you build it, they will come"
Thank you for that, i really wasn't aware of that one. So we finally have one.
Good thing there is a whole list of disadvantages to balance it out.
Also, cheer up dude
I've legit had a child, bought a house and learned to drive since I made this post. Long live AOC forums.